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<blockquote data-quote="Calion" data-source="post: 7165796" data-attributes="member: 73976"><p>Good Lord. You have literally gone off the rails here. You're talking about <em>homesteading,</em> not woodland survival. You're not "surviving" at all anymore. You are not in anything that might be called a "survival situation," so it would seem you're not even really using the Survival skill anymore. Instead, you're using the Farming skill. Great! But what does that have to do with the rule under discussion? Did you do all of this in 4-6 weeks, a reasonable time between adventures? No? Then why are you bringing it up? </p><p></p><p>I have said over and over and over again that someone in a permanent location, with time and tools to build a permanent homestead, could indeed, after many months or a few years, live at something close to Comfortable, except for the social aspects. But the rule here specifically limits you to "hunting [and] foraging." So I don't see how what you're talking about is relevant to the discussion. </p><p></p><p> That is interesting, but I still question what exactly is meant by "nicer clothing." Would you show up to a nice party in it? No? Then it probably doesn't count. It seems about of the quality level of, say, a sailor's or soldier's uniform. Sturdy and comfortable, but not "nice" in the sense of fancy, which I think is what is meant here. </p><p></p><p></p><p></p><p>No it isn't. If you're making 2 gp/day, there's no question about being able to find clothing and meals. Sure, you might lose your job or whatever, but that's equivalent to being kicked out of the woods by the King's Guard, not to not being able to find food today. The latter is just an inherent risk of survival in the wild. </p><p> </p><p></p><p></p><p>Really? Wildfires are less common than fires in a city? That seems unlikely. </p><p></p><p>The disease thing makes sense, but that's not really listed in the description. And either party could get robbed, but the city dweller has legal recourse, and no risk of being robbed by racoons or bears. It probably is a wash (remember, bandits live in the woods in this setting).</p><p></p><p></p><p></p><p>Certainly the city can be dangerous. But "just as dangerous" seems like an exaggeration—<em>for a somewhat wealthy person</em>. You're conflating the experience of a poor person (or an adventurer looking for trouble) with that of a prosperous small businessman or artisan, for whom life is pretty safe and comfortable in the city. </p><p></p><p> I've looked into it somewhat extensively, but no, I'm not a skilled woodsman. But I haven't really denied your experiences; usually I've just accepted them. The question is: 1) Do your experiences actually match up to what the rules define as Comfortable? and 2) if they do, how long does it take to get there? And the answer seems to be that you can indeed get pretty close to Comfortable in the woods—after many months or years, which doesn't seem to be the intent of the rules here. If you are only living off the land between adventures, with no permanent homestead, you are living at Modest at best.</p></blockquote><p></p>
[QUOTE="Calion, post: 7165796, member: 73976"] Good Lord. You have literally gone off the rails here. You're talking about [I]homesteading,[/I] not woodland survival. You're not "surviving" at all anymore. You are not in anything that might be called a "survival situation," so it would seem you're not even really using the Survival skill anymore. Instead, you're using the Farming skill. Great! But what does that have to do with the rule under discussion? Did you do all of this in 4-6 weeks, a reasonable time between adventures? No? Then why are you bringing it up? I have said over and over and over again that someone in a permanent location, with time and tools to build a permanent homestead, could indeed, after many months or a few years, live at something close to Comfortable, except for the social aspects. But the rule here specifically limits you to "hunting [and] foraging." So I don't see how what you're talking about is relevant to the discussion. That is interesting, but I still question what exactly is meant by "nicer clothing." Would you show up to a nice party in it? No? Then it probably doesn't count. It seems about of the quality level of, say, a sailor's or soldier's uniform. Sturdy and comfortable, but not "nice" in the sense of fancy, which I think is what is meant here. No it isn't. If you're making 2 gp/day, there's no question about being able to find clothing and meals. Sure, you might lose your job or whatever, but that's equivalent to being kicked out of the woods by the King's Guard, not to not being able to find food today. The latter is just an inherent risk of survival in the wild. Really? Wildfires are less common than fires in a city? That seems unlikely. The disease thing makes sense, but that's not really listed in the description. And either party could get robbed, but the city dweller has legal recourse, and no risk of being robbed by racoons or bears. It probably is a wash (remember, bandits live in the woods in this setting). Certainly the city can be dangerous. But "just as dangerous" seems like an exaggeration—[I]for a somewhat wealthy person[/I]. You're conflating the experience of a poor person (or an adventurer looking for trouble) with that of a prosperous small businessman or artisan, for whom life is pretty safe and comfortable in the city. I've looked into it somewhat extensively, but no, I'm not a skilled woodsman. But I haven't really denied your experiences; usually I've just accepted them. The question is: 1) Do your experiences actually match up to what the rules define as Comfortable? and 2) if they do, how long does it take to get there? And the answer seems to be that you can indeed get pretty close to Comfortable in the woods—after many months or years, which doesn't seem to be the intent of the rules here. If you are only living off the land between adventures, with no permanent homestead, you are living at Modest at best. [/QUOTE]
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