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<blockquote data-quote="Calion" data-source="post: 7165810" data-attributes="member: 73976"><p>I'm not. I'm debating whether those experiences satisfy the rules description of "Comfortable." I'm taking your experiences for granted, though asking questions to nail things down like whether you literally never miss meals (which seems implausible to me).</p><p></p><p> Shelter <em>at a comfortable level</em>? A character can walk into town with 2 gp in his pocket and live at Comfortable that day. Can you build a home with a fireplace, cooking utensils, stored food, furniture, candles, etc. in one day?</p><p></p><p> It really seems to me that those first two weeks would be at Poor, and only after that at Modest. Comfortable couldn't be gotten for perhaps six months at a minimum. </p><p></p><p></p><p></p><p>The question is, what choices are the players likely to make? Are they being pushed to one choice or another? When a character with one skill can live at Poor in the city, but (with a different skill) at the equivalent of Comfortable in the forest, that encourages every character to take Survival, and not to make their living in the city. Why do the rules encourage that?</p></blockquote><p></p>
[QUOTE="Calion, post: 7165810, member: 73976"] I'm not. I'm debating whether those experiences satisfy the rules description of "Comfortable." I'm taking your experiences for granted, though asking questions to nail things down like whether you literally never miss meals (which seems implausible to me). Shelter [I]at a comfortable level[/I]? A character can walk into town with 2 gp in his pocket and live at Comfortable that day. Can you build a home with a fireplace, cooking utensils, stored food, furniture, candles, etc. in one day? It really seems to me that those first two weeks would be at Poor, and only after that at Modest. Comfortable couldn't be gotten for perhaps six months at a minimum. The question is, what choices are the players likely to make? Are they being pushed to one choice or another? When a character with one skill can live at Poor in the city, but (with a different skill) at the equivalent of Comfortable in the forest, that encourages every character to take Survival, and not to make their living in the city. Why do the rules encourage that? [/QUOTE]
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