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<blockquote data-quote="Ralif Redhammer" data-source="post: 6722228" data-attributes="member: 30438"><p>You know, I’ve seen the same thing. Other than the cleric, most PCs in my group would rather attack than take a round to stabilize a dying companion. Some in my group just charge in without any strategy or thoughts of working as a team. The most recent character death was directly a result of the group not working together, and it was almost a TPK.</p><p></p><p>And in Adventurer’s League play, it seems like my bard ends up responsible for healing magic much of the time.</p><p></p><p>I’m not sure what gives. For me, it started in 4e, when most characters got to be nigh-invincible. But I don’t know if that’s just a timing issue, or an actual root cause.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6722228, member: 30438"] You know, I’ve seen the same thing. Other than the cleric, most PCs in my group would rather attack than take a round to stabilize a dying companion. Some in my group just charge in without any strategy or thoughts of working as a team. The most recent character death was directly a result of the group not working together, and it was almost a TPK. And in Adventurer’s League play, it seems like my bard ends up responsible for healing magic much of the time. I’m not sure what gives. For me, it started in 4e, when most characters got to be nigh-invincible. But I don’t know if that’s just a timing issue, or an actual root cause. [/QUOTE]
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