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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selfish playstyles and other newer issues with the game
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<blockquote data-quote="Greenfield" data-source="post: 6722607" data-attributes="member: 6669384"><p>"Self Centered" and "stupid" have been around a lot longer than D&D.</p><p></p><p>We have one player in our group who plays that way. Everyone else is team-aware.</p><p></p><p>Every character carries some kind of emergency healing, and just about anyone will break off their attack to help someone who's in trouble. Except for the Cleric, of course. He's the selfish player.</p><p></p><p>I talked to him about it the other day. I pointed out that my last several characters (all the one's he's seen me play) went out of their way to support allies, and they all did well survival wise. That was because their allies would go out of their way to support my PCS.</p><p></p><p>His characters, on the other hand, have always been of the "Me first, treasure second, oh was someone in trouble?" types, so they didn't get that kind of support. </p><p></p><p>He agreed that teamwork was the better approach, but then added, "But play like that? That's just me." In the heat of the moment, even pretend heat at a fantasy game, he protects #1 and nobody else.</p><p></p><p>He's a veteran, and I'm sure glad I never served with him.</p><p></p><p>But personal anecdotes aside, I think that people are changing more than the game is. Less personal contact in day to day life, with thunder-thumb texting taking the place of actual human interaction. People are becoming accustomed, no, addicted to constant entertainment and mental stimulus. If there's nothing happening at the table which directly affects them, then side chatter breaks out, or the urge to thunder-thumb overcomes, and the game fades to background.</p><p></p><p>In our eternally and constantly connected world, we fail to connect.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6722607, member: 6669384"] "Self Centered" and "stupid" have been around a lot longer than D&D. We have one player in our group who plays that way. Everyone else is team-aware. Every character carries some kind of emergency healing, and just about anyone will break off their attack to help someone who's in trouble. Except for the Cleric, of course. He's the selfish player. I talked to him about it the other day. I pointed out that my last several characters (all the one's he's seen me play) went out of their way to support allies, and they all did well survival wise. That was because their allies would go out of their way to support my PCS. His characters, on the other hand, have always been of the "Me first, treasure second, oh was someone in trouble?" types, so they didn't get that kind of support. He agreed that teamwork was the better approach, but then added, "But play like that? That's just me." In the heat of the moment, even pretend heat at a fantasy game, he protects #1 and nobody else. He's a veteran, and I'm sure glad I never served with him. But personal anecdotes aside, I think that people are changing more than the game is. Less personal contact in day to day life, with thunder-thumb texting taking the place of actual human interaction. People are becoming accustomed, no, addicted to constant entertainment and mental stimulus. If there's nothing happening at the table which directly affects them, then side chatter breaks out, or the urge to thunder-thumb overcomes, and the game fades to background. In our eternally and constantly connected world, we fail to connect. [/QUOTE]
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Selfish playstyles and other newer issues with the game
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