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Selfish playstyles and other newer issues with the game
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<blockquote data-quote="Mishihari Lord" data-source="post: 6737453" data-attributes="member: 128"><p>I'm sure a lot of factors contribute, but I think the rules are an important one. There has been a shifting focus on group vs individual action across editions. In 1E cooperation was critical. The party's nukes were the magic-user's spells, but he was extremely vulnerable, with spell interruptions, low hp and lousy AC. The most important strategy was protect the mage so he could get his heavy hitters off. In 2E, 3E, and 4E, PCs, especially mages, have been progressively less vulnerable, frex through the nerfing of spell interruption and nerfing save or die spells, decreasing the need for group cooperation. Then along comes 5E, and while I haven't played it yet, my impression is PCs are more vulnerable than in 4E. Players aren't used to this and some of them probably just aren't adjusting to it, especially those who haven't played the early editions.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6737453, member: 128"] I'm sure a lot of factors contribute, but I think the rules are an important one. There has been a shifting focus on group vs individual action across editions. In 1E cooperation was critical. The party's nukes were the magic-user's spells, but he was extremely vulnerable, with spell interruptions, low hp and lousy AC. The most important strategy was protect the mage so he could get his heavy hitters off. In 2E, 3E, and 4E, PCs, especially mages, have been progressively less vulnerable, frex through the nerfing of spell interruption and nerfing save or die spells, decreasing the need for group cooperation. Then along comes 5E, and while I haven't played it yet, my impression is PCs are more vulnerable than in 4E. Players aren't used to this and some of them probably just aren't adjusting to it, especially those who haven't played the early editions. [/QUOTE]
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