Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selfish playstyles and other newer issues with the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fedge123" data-source="post: 6737757" data-attributes="member: 6800250"><p>I've played RPG's for almost 40 years, and while circumstances, technologies, systems, etc., have changed, the one constant that hasn't changed is Human Nature. It's been pretty constant for thousands of years, and it's fundamental human nature for people to look out for their own best/self interest first. Nothing wrong with that, that's how people have survived.</p><p></p><p>But, if you want to encourage cooperative and team play in an RPG then as a DM you have the responsibility to reward that style of play. Make it in their best interest to work/play as a team. A few thoughts:</p><p></p><p>- reward and give incentives for good role-play over maximizing individual game-play and character optimization</p><p>- create obstacles and traps that require more than one person to overcome/get out of</p><p>- larger numbers of weaker monsters rather than one tough monster - where single PC's (no matter how powerful) can be overwhelmed by sheer numbers without help from the rest of the team</p><p>- orient your adventures towards the strengths of the 'weakest' player on the team</p><p>- If your player party is made up of 'optimized killing machines' - create adventures and challenges that are non-combat</p><p>- don't allow smartphones at the table</p><p>- take a 10 minute play-break every 45 minutes (numerous studies have shown that the human mind can optimally maintain concentration for only 45 minutes without a short break)</p><p>- maintain interest by mixing things up so there's something for everyone - combat-heavy, RP-heavy, mystery, social interaction, humor mixed with deadly serious, etc.</p><p>- find your groups ideal speed of level advancement and dial it back a little - try to keep it low, but not so low players lose interest. High level characters will eventually split off to do their own thing, it's inevitable. Try and make levelling up a real achievement.</p><p></p><p>There's lots more you can do. As a DM you are responsible for creating the environment that players play in and setting the tone and handing out rewards.</p></blockquote><p></p>
[QUOTE="Fedge123, post: 6737757, member: 6800250"] I've played RPG's for almost 40 years, and while circumstances, technologies, systems, etc., have changed, the one constant that hasn't changed is Human Nature. It's been pretty constant for thousands of years, and it's fundamental human nature for people to look out for their own best/self interest first. Nothing wrong with that, that's how people have survived. But, if you want to encourage cooperative and team play in an RPG then as a DM you have the responsibility to reward that style of play. Make it in their best interest to work/play as a team. A few thoughts: - reward and give incentives for good role-play over maximizing individual game-play and character optimization - create obstacles and traps that require more than one person to overcome/get out of - larger numbers of weaker monsters rather than one tough monster - where single PC's (no matter how powerful) can be overwhelmed by sheer numbers without help from the rest of the team - orient your adventures towards the strengths of the 'weakest' player on the team - If your player party is made up of 'optimized killing machines' - create adventures and challenges that are non-combat - don't allow smartphones at the table - take a 10 minute play-break every 45 minutes (numerous studies have shown that the human mind can optimally maintain concentration for only 45 minutes without a short break) - maintain interest by mixing things up so there's something for everyone - combat-heavy, RP-heavy, mystery, social interaction, humor mixed with deadly serious, etc. - find your groups ideal speed of level advancement and dial it back a little - try to keep it low, but not so low players lose interest. High level characters will eventually split off to do their own thing, it's inevitable. Try and make levelling up a real achievement. There's lots more you can do. As a DM you are responsible for creating the environment that players play in and setting the tone and handing out rewards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Selfish playstyles and other newer issues with the game
Top