Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Selfsufficient classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 2860385" data-attributes="member: 6779"><p>I'm not anti-magic item generally, but what I'd rather see is a smaller number of very cool items, rather than a boatload of items that give +1 here and +2 there.</p><p></p><p>Paladin with +2 elven chain and a +5 holy sword but no other magic items? Rockin'.</p><p></p><p>Paladin with +1 sword, +1 breastplate, +1 shield, ioun stone whizzing around his head giving him +2 Con, cloak of resistance +1, amulet of natural armor +1, boots of striding, gauntlets of ogre power, and ten +1 arrows? Bah.</p><p></p><p>It's purely a fluff-preference point, mind you, but for me it's a crucial one. To that end, the more self-sufficiency, the better! This is why I tend to have high-stats-but-few-magic-items type games. I also like the <em>Conan</em> game's setup of giving <strong>all</strong> stats a boost every few levels (I seem to recall it's 5, but I may be misremembering), to make up for all those potions and +1 whatevers that the characters aren't getting.</p><p></p><p>It's like those "sense of wonder" threads that went "poof" with the board crash; having a smaller number of more powerful items is skipping to the good stuff. I'd like to see all those piddly-but-universal items edited out all together.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2860385, member: 6779"] I'm not anti-magic item generally, but what I'd rather see is a smaller number of very cool items, rather than a boatload of items that give +1 here and +2 there. Paladin with +2 elven chain and a +5 holy sword but no other magic items? Rockin'. Paladin with +1 sword, +1 breastplate, +1 shield, ioun stone whizzing around his head giving him +2 Con, cloak of resistance +1, amulet of natural armor +1, boots of striding, gauntlets of ogre power, and ten +1 arrows? Bah. It's purely a fluff-preference point, mind you, but for me it's a crucial one. To that end, the more self-sufficiency, the better! This is why I tend to have high-stats-but-few-magic-items type games. I also like the [i]Conan[/i] game's setup of giving [b]all[/b] stats a boost every few levels (I seem to recall it's 5, but I may be misremembering), to make up for all those potions and +1 whatevers that the characters aren't getting. It's like those "sense of wonder" threads that went "poof" with the board crash; having a smaller number of more powerful items is skipping to the good stuff. I'd like to see all those piddly-but-universal items edited out all together. -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Selfsufficient classes
Top