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Sell Hackmaster to me
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<blockquote data-quote="Dirt" data-source="post: 3040080" data-attributes="member: 6209"><p>If you liked 1e and 2e, you'll enjoy Hackmaster. It builds on those game mechanics, and makes for some GREAT combat scenes. I've never been big on the combat aspects of roleplaying, but I've always enjoyed the Hackmaster combats - they are just more dangerous, and more interesting. You get penetration damage (if you get the max on a die, roll again and subtract one from the result. if you get max again, keep rolling), and critical hit charts (it makes for an interesting session when characters will ACTUALLY limp off the battlefield). </p><p></p><p>Some people will criticize the game for the parody...and I admit, there is quite a bit of it. I never liked it, so I wrote most of that out. It was the game mechanics that I found to be more interesting.</p><p></p><p>As far as the GM vs Player...it's supposed to be a joke. Some GMs take it seriously. Whatever the case, it doesn't have to be that way. If a 3.5 GM wanted to abuse his players, he could. Same thing here.</p><p></p><p>I play both 3.5 and Hackmaster. I've enjoyed both, for the different elements that they bring to a game.</p></blockquote><p></p>
[QUOTE="Dirt, post: 3040080, member: 6209"] If you liked 1e and 2e, you'll enjoy Hackmaster. It builds on those game mechanics, and makes for some GREAT combat scenes. I've never been big on the combat aspects of roleplaying, but I've always enjoyed the Hackmaster combats - they are just more dangerous, and more interesting. You get penetration damage (if you get the max on a die, roll again and subtract one from the result. if you get max again, keep rolling), and critical hit charts (it makes for an interesting session when characters will ACTUALLY limp off the battlefield). Some people will criticize the game for the parody...and I admit, there is quite a bit of it. I never liked it, so I wrote most of that out. It was the game mechanics that I found to be more interesting. As far as the GM vs Player...it's supposed to be a joke. Some GMs take it seriously. Whatever the case, it doesn't have to be that way. If a 3.5 GM wanted to abuse his players, he could. Same thing here. I play both 3.5 and Hackmaster. I've enjoyed both, for the different elements that they bring to a game. [/QUOTE]
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