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Sell Hackmaster to me
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<blockquote data-quote="Fishbone" data-source="post: 3041225" data-attributes="member: 40849"><p>The game is a homage to the older days, and uses a lot of the 1e rules with a lot of added stuff/house rules. It plays pretty good. The talents, quirks, and flaws that you choose or roll up go a long way to making every character unique and memorable. The races like Pixie Fairies, Thug Halfings, and Gnome Titans are pretty sweet. The monster books have plenty of serious monsters in them but there is plenty of humor, too. Another thing not mentioned: Hackmaster has 3 of the coolest and best developed adventures for Dungeons and Dragons, any edition. Quest for the Unknown, Little Keep on the Borderlands, and Annihilate the Giants are great adventures that will last for a good long time.Though there are 8 Monster Manuals(Hacklopedias) they can be picked up cheaply as they are older and softcovers, so you can get all of them for about the price of a standard hardcover D&D monster book or 2. The 4 class splatbooks are also really nice, too.</p><p>To play you don't need a lot</p><p>Hackmaster GM and Player's Guide</p><p>A self made adventure, or one of the adventures that Kenzer put out</p><p>Bingo, thats it.</p><p>The Hacklopedias and Splatbooks are just gravy, that above set up should cost well under 50 bucks and keep a group entertained for months.</p><p>Edit:One of the cooler things is coupons, which can be spent by players for a boon at character creation or in a crucial time. But the HM gets to answer back with coupons of his own to bone the players.</p></blockquote><p></p>
[QUOTE="Fishbone, post: 3041225, member: 40849"] The game is a homage to the older days, and uses a lot of the 1e rules with a lot of added stuff/house rules. It plays pretty good. The talents, quirks, and flaws that you choose or roll up go a long way to making every character unique and memorable. The races like Pixie Fairies, Thug Halfings, and Gnome Titans are pretty sweet. The monster books have plenty of serious monsters in them but there is plenty of humor, too. Another thing not mentioned: Hackmaster has 3 of the coolest and best developed adventures for Dungeons and Dragons, any edition. Quest for the Unknown, Little Keep on the Borderlands, and Annihilate the Giants are great adventures that will last for a good long time.Though there are 8 Monster Manuals(Hacklopedias) they can be picked up cheaply as they are older and softcovers, so you can get all of them for about the price of a standard hardcover D&D monster book or 2. The 4 class splatbooks are also really nice, too. To play you don't need a lot Hackmaster GM and Player's Guide A self made adventure, or one of the adventures that Kenzer put out Bingo, thats it. The Hacklopedias and Splatbooks are just gravy, that above set up should cost well under 50 bucks and keep a group entertained for months. Edit:One of the cooler things is coupons, which can be spent by players for a boon at character creation or in a crucial time. But the HM gets to answer back with coupons of his own to bone the players. [/QUOTE]
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