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Sell Hackmaster to me
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<blockquote data-quote="TheGM" data-source="post: 3041320" data-attributes="member: 34054"><p>I ran HM for years, mostly attempting to use it as a serious system.</p><p></p><p>It's not.</p><p></p><p>If you want an evening of fun and you have a masochist that will paw through the convoluted (on purpose by all appearances) rules, it'll be great. We still use it for one-off games.</p><p></p><p>But if you don't want your characters dying during generation, or perpetually walking around with missing limbs, it's probably not the game for long-term use.</p><p></p><p>It is very much 2E with some crunch added, so if that's what you're looking for you will enjoy it, if you get past the parody. After years of trying to remove the parody, we gave up. That and it's called Hack Master for a reason - my players who prefered arcane spellcasters hated it. There are more spells, but survival is low for a guy in robes.</p><p></p><p>And, as someone else mentioned, it is getting zero attention from the designers these days. Not updates, modules, or added rulebooks. If that's a problem for you (the game is complete as-is, so it might not be), then you won't enjoy it.</p><p></p><p>Finally, they made a bad choice for the monster manuals - 8 books at 20 bucks each. And they're alphabetical, not themed, so it's tough not to buy one. You can use the 1E or 2E MMs with a little tweaking, so this might not be a huge deal either.</p><p></p><p>That's about it, off the top of my head - hard to swallow throwbacks are AC going down and init going up, but they're just mechanics, you can get used to them.</p><p></p><p>Don.</p></blockquote><p></p>
[QUOTE="TheGM, post: 3041320, member: 34054"] I ran HM for years, mostly attempting to use it as a serious system. It's not. If you want an evening of fun and you have a masochist that will paw through the convoluted (on purpose by all appearances) rules, it'll be great. We still use it for one-off games. But if you don't want your characters dying during generation, or perpetually walking around with missing limbs, it's probably not the game for long-term use. It is very much 2E with some crunch added, so if that's what you're looking for you will enjoy it, if you get past the parody. After years of trying to remove the parody, we gave up. That and it's called Hack Master for a reason - my players who prefered arcane spellcasters hated it. There are more spells, but survival is low for a guy in robes. And, as someone else mentioned, it is getting zero attention from the designers these days. Not updates, modules, or added rulebooks. If that's a problem for you (the game is complete as-is, so it might not be), then you won't enjoy it. Finally, they made a bad choice for the monster manuals - 8 books at 20 bucks each. And they're alphabetical, not themed, so it's tough not to buy one. You can use the 1E or 2E MMs with a little tweaking, so this might not be a huge deal either. That's about it, off the top of my head - hard to swallow throwbacks are AC going down and init going up, but they're just mechanics, you can get used to them. Don. [/QUOTE]
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