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Sell Hackmaster to me
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<blockquote data-quote="James McMurray" data-source="post: 3041664" data-attributes="member: 743"><p>Gotta disagree with The GM on this one. His group's inability to play it seriously doesn not equate to the game's inability to be played seriously. There are quite a few people out there that play it that way. </p><p></p><p>Likewise the characters dying during creation and walking around with missing limbs is something that only happens if you do it to yourself, and you can always avoid it by spending a build point to reroll. Dying during creation is a nod to the Traveller system, which for some reason decided that you should sometimes die before you make it to the campaign. HM's fighter school (which is completely optional) can cause death, but like I said you can just reroll if you want. Just being a human fighter gives you somewhere around 20 build points and it just costs one to reroll. IMO the fighter charts aren't really worth rolling on because of the low reward ratio on them. </p><p></p><p>Walking around missing limbs can also happen during character creation, but only if you choose to take the flaw or you random roll it. Like with school, you can spend a build point to reroll the flaw. One thing a lot of new players seem to do, and this may be what happened to TheGM's group, is to roll way to many flaws. Unlike most games, the HM flaws are actually painful to have. They give nice amounts of build points though, so most people opt for at least a couple. They also give flavor to every character.</p><p></p><p>I have to agree about the Hacklopedia thing. I'm not a GM, so I won't be getting those books, but they are pretty expensive. Of course, there's a ton of d20 monster books out (not including non-WotC stuff) so the price to get all current monsters in both settings would be fairly comparable. WotC's stuff has the advantage of being complete and total unto itself though. If you don't want to have sessions filled with the same tight group of alphabetical monsters you'll ned multiple books.</p><p></p><p>Head over to <a href="http://www.kenzerco.com/forums/forumdisplay.php?f=18" target="_blank">http://www.kenzerco.com/forums/forumdisplay.php?f=18</a> and make a post there as well if you'd like to hear more from a bunch of long term HM veterans.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 3041664, member: 743"] Gotta disagree with The GM on this one. His group's inability to play it seriously doesn not equate to the game's inability to be played seriously. There are quite a few people out there that play it that way. Likewise the characters dying during creation and walking around with missing limbs is something that only happens if you do it to yourself, and you can always avoid it by spending a build point to reroll. Dying during creation is a nod to the Traveller system, which for some reason decided that you should sometimes die before you make it to the campaign. HM's fighter school (which is completely optional) can cause death, but like I said you can just reroll if you want. Just being a human fighter gives you somewhere around 20 build points and it just costs one to reroll. IMO the fighter charts aren't really worth rolling on because of the low reward ratio on them. Walking around missing limbs can also happen during character creation, but only if you choose to take the flaw or you random roll it. Like with school, you can spend a build point to reroll the flaw. One thing a lot of new players seem to do, and this may be what happened to TheGM's group, is to roll way to many flaws. Unlike most games, the HM flaws are actually painful to have. They give nice amounts of build points though, so most people opt for at least a couple. They also give flavor to every character. I have to agree about the Hacklopedia thing. I'm not a GM, so I won't be getting those books, but they are pretty expensive. Of course, there's a ton of d20 monster books out (not including non-WotC stuff) so the price to get all current monsters in both settings would be fairly comparable. WotC's stuff has the advantage of being complete and total unto itself though. If you don't want to have sessions filled with the same tight group of alphabetical monsters you'll ned multiple books. Head over to [url]http://www.kenzerco.com/forums/forumdisplay.php?f=18[/url] and make a post there as well if you'd like to hear more from a bunch of long term HM veterans. [/QUOTE]
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