My group indicated they may bite on a hook that takes them searching for a lost treasure on a deserted isle. So I was hoping to find some kind of book on these kinds of adventures.
My world is pretty close to standard. I'm not looking for in-depth tactical ship-to-ship combat either. My ideal rules would be something that handled the basics of combat, and spent a lot of time on different aspects of sea-going life, adventure hooks, ideas, stuff like that. IOW I take my RPG books creamy.
So can anyone recommend a book? I'm open to PDFs on RPGNow, though a quick search didn't reveal anything. And as I'm a 3.0 heretic I don't care about edition - in fact I'd slightly prefer a 3.0 book to a 3.5 one. That way I don't have to convert feat, skill, and spell names.
My world is pretty close to standard. I'm not looking for in-depth tactical ship-to-ship combat either. My ideal rules would be something that handled the basics of combat, and spent a lot of time on different aspects of sea-going life, adventure hooks, ideas, stuff like that. IOW I take my RPG books creamy.
So can anyone recommend a book? I'm open to PDFs on RPGNow, though a quick search didn't reveal anything. And as I'm a 3.0 heretic I don't care about edition - in fact I'd slightly prefer a 3.0 book to a 3.5 one. That way I don't have to convert feat, skill, and spell names.