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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 578000" data-attributes="member: 6533"><p>Oathbound fits all of your favorable criteria. Very gritty and VERY exotic. PCs can come from any culture imaginable as it is a cap stone setting and there are a great many very nice cultures included in the setting.</p><p></p><p>There are no Elminster like characters. All of the high level NPCs are either involved in their own projects or really scary and hard to talk to. </p><p></p><p>The setting itself is an exotic locale. The corebook comes with tables for determining light intensity at any given time on a world with two suns and a recipe for approximating a favorite dish in the local setting.</p><p></p><p>The setting has a meta-plot, but it is the best one I have ever seen. Functions more as a central mystery and set of motivations for the powers of the world, PCs can participate in it actively or not. Doesn't hurt gameplay not too and does add a lot of color and an ethic where DMs who play the system are constantly trying to find clues and creating theories.</p><p></p><p>Vs. Scarred Lands or any of the other settings that match your criteria I would say that Oathbound's advantages are its abundance of unusual and exotic locales, very responsive design team, and the fact that it comes in one book with a very good long adventure.</p><p></p><p>The fact that there is one book may seem a little odd as a selling point when so many other settings can provide you with such a wealth of options, but...</p><p>...Oathbound is cheap and quick to get into thanks to one excellent book, but expansive since the PCs are allowed to come from any world and be transported to the setting. I finally get to use all the books with the funky rules I buy impulsively.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 578000, member: 6533"] Oathbound fits all of your favorable criteria. Very gritty and VERY exotic. PCs can come from any culture imaginable as it is a cap stone setting and there are a great many very nice cultures included in the setting. There are no Elminster like characters. All of the high level NPCs are either involved in their own projects or really scary and hard to talk to. The setting itself is an exotic locale. The corebook comes with tables for determining light intensity at any given time on a world with two suns and a recipe for approximating a favorite dish in the local setting. The setting has a meta-plot, but it is the best one I have ever seen. Functions more as a central mystery and set of motivations for the powers of the world, PCs can participate in it actively or not. Doesn't hurt gameplay not too and does add a lot of color and an ethic where DMs who play the system are constantly trying to find clues and creating theories. Vs. Scarred Lands or any of the other settings that match your criteria I would say that Oathbound's advantages are its abundance of unusual and exotic locales, very responsive design team, and the fact that it comes in one book with a very good long adventure. The fact that there is one book may seem a little odd as a selling point when so many other settings can provide you with such a wealth of options, but... ...Oathbound is cheap and quick to get into thanks to one excellent book, but expansive since the PCs are allowed to come from any world and be transported to the setting. I finally get to use all the books with the funky rules I buy impulsively. [/QUOTE]
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