Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Sell me a campaign setting! Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 580352" data-attributes="member: 530"><p>Iron Kingdoms has a trilogy of adventures out. Most people really like them a lot (seem to be a favorite to many). I personally think that while there are many really great, memorable, encounters/locations/NPCs and they are very well written, there is a very serious problem with railroading the characters and "novel writing syndrome" where the author of the modules makes his pet NPCs more important to the story than the PCs can ever hope to be. If the PCs try to take control of things, then the DM will need to wing it because the module expects the players to play nicely at all times -- everything the PCs will do is already pre-scripted for them.</p><p></p><p>Scarred Lands is just starting to put out a module series but they haven't seemed very interested in putting out modules in general (not much money to be made in modules). I haven't heard much about these modules though.</p><p></p><p>Greyhawk has a million modules set officially in the world, both the current modules from WotC (although they don't really take advantage of the world much and are really for the most part completely generic adventures in all but name) and all of the old modules for 1e and 2e that can be converted. Some of the all time classics from 1e are here. The good news is that there are tons of modules. The bad news is that most of the good ones are not for 3e. Return to the Temple of Elemental Evil is in Greyhawk for 3e but is pretty hack-heavy.</p><p></p><p>All that said, you can really adapt "generic" modules pretty easily to any setting. The only place you might run into trouble is with Iron Kingdoms, because the world has a very unique feel (with steam powered machines and gunpowder) that no other modules out there really relate to, and so would require more heavy adaptation.</p></blockquote><p></p>
[QUOTE="kenjib, post: 580352, member: 530"] Iron Kingdoms has a trilogy of adventures out. Most people really like them a lot (seem to be a favorite to many). I personally think that while there are many really great, memorable, encounters/locations/NPCs and they are very well written, there is a very serious problem with railroading the characters and "novel writing syndrome" where the author of the modules makes his pet NPCs more important to the story than the PCs can ever hope to be. If the PCs try to take control of things, then the DM will need to wing it because the module expects the players to play nicely at all times -- everything the PCs will do is already pre-scripted for them. Scarred Lands is just starting to put out a module series but they haven't seemed very interested in putting out modules in general (not much money to be made in modules). I haven't heard much about these modules though. Greyhawk has a million modules set officially in the world, both the current modules from WotC (although they don't really take advantage of the world much and are really for the most part completely generic adventures in all but name) and all of the old modules for 1e and 2e that can be converted. Some of the all time classics from 1e are here. The good news is that there are tons of modules. The bad news is that most of the good ones are not for 3e. Return to the Temple of Elemental Evil is in Greyhawk for 3e but is pretty hack-heavy. All that said, you can really adapt "generic" modules pretty easily to any setting. The only place you might run into trouble is with Iron Kingdoms, because the world has a very unique feel (with steam powered machines and gunpowder) that no other modules out there really relate to, and so would require more heavy adaptation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me a campaign setting! Now!
Top