Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell Me a Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lhorgrim" data-source="post: 5292294" data-attributes="member: 12222"><p>Published settings can be a time saver because the players can read about the world they are playing in and learn on their own time.</p><p></p><p>This allows more table time to be spent on the action, yet keeps everybody mostly on the same page about the details of the setting. The players know where the oceans and deserts are, and they will have an idea about the flavor of the big cities and usually where the different races have major enclaves.</p><p></p><p>As others have said, this can be a major time saver, but can also cause problems if the players resist the DM making changes. What if I want Evereska (a major Elf community in the Forgotten Realms) to be a Hobgoblin stronghold? Most Forgotten Realms elf players I've ever gamed with would have a stroke.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I usually suggest a homebrew because you can tailor it to your game and your players. Points of Light actually works well for this because you can start very small and then expand as your players adventure further from "home". In other words, build what you need as you need it. Most PCs wouldn't have more than a passing knowledge of the geography of a world in a PoL setting. "The sea is to the east, the frozen lands are to the north, there is a mountain range to the west, and another town far to the south."</p><p></p><p>One warning about homebrews, don't get so detailed over time that a new player can't easily jump into your world. I once sat in with a group in a homebrew that had several different human races/ethnic groups, each with their own language, in addition to the standard non-human races and a large detailed map with many defined nations. I couldn't learn the setting fast enough to get "into" the game and I drifted away. I'm not saying not to have those details in your game, but it is helpful to be able to condense them to a player info sheet that a new player can easily reference until they get up to speed.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 5292294, member: 12222"] Published settings can be a time saver because the players can read about the world they are playing in and learn on their own time. This allows more table time to be spent on the action, yet keeps everybody mostly on the same page about the details of the setting. The players know where the oceans and deserts are, and they will have an idea about the flavor of the big cities and usually where the different races have major enclaves. As others have said, this can be a major time saver, but can also cause problems if the players resist the DM making changes. What if I want Evereska (a major Elf community in the Forgotten Realms) to be a Hobgoblin stronghold? Most Forgotten Realms elf players I've ever gamed with would have a stroke.;) I usually suggest a homebrew because you can tailor it to your game and your players. Points of Light actually works well for this because you can start very small and then expand as your players adventure further from "home". In other words, build what you need as you need it. Most PCs wouldn't have more than a passing knowledge of the geography of a world in a PoL setting. "The sea is to the east, the frozen lands are to the north, there is a mountain range to the west, and another town far to the south." One warning about homebrews, don't get so detailed over time that a new player can't easily jump into your world. I once sat in with a group in a homebrew that had several different human races/ethnic groups, each with their own language, in addition to the standard non-human races and a large detailed map with many defined nations. I couldn't learn the setting fast enough to get "into" the game and I drifted away. I'm not saying not to have those details in your game, but it is helpful to be able to condense them to a player info sheet that a new player can easily reference until they get up to speed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell Me a Campaign Setting
Top