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<blockquote data-quote="Dannyalcatraz" data-source="post: 9215486" data-attributes="member: 19675"><p>A list of species & classes would be useful.</p><p></p><p>That was never me. I preferred 3.X because of the wide variety of options.</p><p></p><p>That could be good</p><p></p><p>By the time 2Ed’s softcover books came into being, the reward for “builds” for ME wasn’t from optimized damage production, etc., but from playing the character concept I had in mind.</p><p></p><p>IOW, I was working from a character concept, and making class/race/etc. choices based on which ones best modeled the idea in my mind.</p><p></p><p>One of my last 2Ed PCs was a Minotaur F/MU from a charioteering plains tribe, visually based on the picture of the Hurloon Minotaur and playing of Native American legends of the Great White Buffalo.</p><p></p><p>Late stage 3.X PCs included:</p><p>1) a polearm-wielding githzerai monk who could grow a size class. Mechanically centered on maximizing opportunity attacks, controlling movement on the battlefield. (Also played a human versions of same in a convention game.)</p><p></p><p>2) a Clc/Sorc/Geomancer based on Swamp Thing. The defining mechanics were taking only Plant-based Drift options, the original Sacred Healing feat (burn a Turn Undead to Fast Heal 3 everything in a 60’ burst), and Brew Potion (by growing magical fruits on his body).</p><p></p><p>3) an “arcane Paladin”, made by Marshal/Duskblade/Battle Sorc (w/Stalwart Sorcerer ACF). The defining mechanics were Celestial Sorcerer Lance, Knowledge Devotion, and Auras.</p><p></p><p>4) a maul-wielding, scale armor wearing PHB Sorc with blue dragon heritage feats. His ancestry was an obsessive focus of his. He could channel spell energy into a lightning breath weapon, and most of his spells had no ASF. The one HR was that all of his attack spells were Electrical instead of their normal energy/element (without actually taking the feat- he was mentally incapable of learning spells normally). </p><p></p><p>5) a warforged who had been created to be a living gate to the infernal planes, but who rejected his purpose. He was a combination of Hellboy and a LeMarchand Box from Hellraiser. Adamantine Body plus either BattleSorcerer OR PsyWar as a class</p><p></p><p>6) a dog Hengeyokai Ftr with the multiheaded & cryo templates and a bunch of fry heritage feats. Imagine dealing with a puckish 2 headed Samoyed with a thing for 2WF with twin rapiers, cold powers, and typical fey dissembling whenever possible.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9215486, member: 19675"] A list of species & classes would be useful. That was never me. I preferred 3.X because of the wide variety of options. That could be good By the time 2Ed’s softcover books came into being, the reward for “builds” for ME wasn’t from optimized damage production, etc., but from playing the character concept I had in mind. IOW, I was working from a character concept, and making class/race/etc. choices based on which ones best modeled the idea in my mind. One of my last 2Ed PCs was a Minotaur F/MU from a charioteering plains tribe, visually based on the picture of the Hurloon Minotaur and playing of Native American legends of the Great White Buffalo. Late stage 3.X PCs included: 1) a polearm-wielding githzerai monk who could grow a size class. Mechanically centered on maximizing opportunity attacks, controlling movement on the battlefield. (Also played a human versions of same in a convention game.) 2) a Clc/Sorc/Geomancer based on Swamp Thing. The defining mechanics were taking only Plant-based Drift options, the original Sacred Healing feat (burn a Turn Undead to Fast Heal 3 everything in a 60’ burst), and Brew Potion (by growing magical fruits on his body). 3) an “arcane Paladin”, made by Marshal/Duskblade/Battle Sorc (w/Stalwart Sorcerer ACF). The defining mechanics were Celestial Sorcerer Lance, Knowledge Devotion, and Auras. 4) a maul-wielding, scale armor wearing PHB Sorc with blue dragon heritage feats. His ancestry was an obsessive focus of his. He could channel spell energy into a lightning breath weapon, and most of his spells had no ASF. The one HR was that all of his attack spells were Electrical instead of their normal energy/element (without actually taking the feat- he was mentally incapable of learning spells normally). 5) a warforged who had been created to be a living gate to the infernal planes, but who rejected his purpose. He was a combination of Hellboy and a LeMarchand Box from Hellraiser. Adamantine Body plus either BattleSorcerer OR PsyWar as a class 6) a dog Hengeyokai Ftr with the multiheaded & cryo templates and a bunch of fry heritage feats. Imagine dealing with a puckish 2 headed Samoyed with a thing for 2WF with twin rapiers, cold powers, and typical fey dissembling whenever possible. [/QUOTE]
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