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Sell me on 5th…
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<blockquote data-quote="EzekielRaiden" data-source="post: 9216039" data-attributes="member: 6790260"><p>Bringing in an <em>awful</em> lot of things that have nothing to do with class here. Feats? Multiclassing? Magic items? Really? All of those are a completely separate question (and most of <em>them</em> have rather little story as well--seriously, what's the "story" behind PAM beyond "I use polearms"???). Str/Dex is decided mostly by weapon, not a choice itself. Single/ranged can be Dex. Everything else must be Str.</p><p></p><p>The hyperbole is strong with <em>your</em> post as well. 5e, as an explicit and intentional effort, chooses to go for high-abstraction character options. That was literally the whole point of the "less is more" approach: provide options which are generic to many different things, and thus cover more ground with less space, at the price of less focus and specificity. And, as I said, Custom Lineage is the culmination of that effort. It covers all possible races by being maximally abstracted. It is infinitely general, infinitely applicable, precisely <em>because</em> it has no specificity.</p><p></p><p></p><p>....those are <em>different classes</em> being compared to each other. I specifically said "Once you pick a subclass of Fighter" because I meant it. Comparing a Bladesinger (a Wizard) to a Ranger of any sort, sure, there will be differences there--I'd bloody well hope there would be. Bladesinger is probably the <em>only</em> Wizard that will stick out mechanically from other Wizards...mostly because it's pretty well known for being both extremely powerful and actively trying to do something Wizards don't do (fighting in melee.) And, believe it or not, there's an Artificer subclass that would work to tell pretty much exactly the same story, Armorer--an intelligent mage whose magical acumen is focused on physical combat. Arguably two, though the second is a pet class and thus fits a slightly different archetype.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9216039, member: 6790260"] Bringing in an [I]awful[/I] lot of things that have nothing to do with class here. Feats? Multiclassing? Magic items? Really? All of those are a completely separate question (and most of [I]them[/I] have rather little story as well--seriously, what's the "story" behind PAM beyond "I use polearms"???). Str/Dex is decided mostly by weapon, not a choice itself. Single/ranged can be Dex. Everything else must be Str. The hyperbole is strong with [I]your[/I] post as well. 5e, as an explicit and intentional effort, chooses to go for high-abstraction character options. That was literally the whole point of the "less is more" approach: provide options which are generic to many different things, and thus cover more ground with less space, at the price of less focus and specificity. And, as I said, Custom Lineage is the culmination of that effort. It covers all possible races by being maximally abstracted. It is infinitely general, infinitely applicable, precisely [I]because[/I] it has no specificity. ....those are [I]different classes[/I] being compared to each other. I specifically said "Once you pick a subclass of Fighter" because I meant it. Comparing a Bladesinger (a Wizard) to a Ranger of any sort, sure, there will be differences there--I'd bloody well hope there would be. Bladesinger is probably the [I]only[/I] Wizard that will stick out mechanically from other Wizards...mostly because it's pretty well known for being both extremely powerful and actively trying to do something Wizards don't do (fighting in melee.) And, believe it or not, there's an Artificer subclass that would work to tell pretty much exactly the same story, Armorer--an intelligent mage whose magical acumen is focused on physical combat. Arguably two, though the second is a pet class and thus fits a slightly different archetype. [/QUOTE]
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