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<blockquote data-quote="I'm A Banana" data-source="post: 9234525" data-attributes="member: 2067"><p>I'm also a fan of how diverse 3e characters could get.</p><p></p><p>5e is, I'd say, significantly less so, but in some useful ways. Folks have talked about how Large characters are limited, for instance, which is a good example of 5e's ethos here. There are ways for characters to become Large in 5e. It is something too big for a "race" in 5e, though (races tend to be much smaller and less impactful here, with perhaps the most impactful thing being if you can fly or not), and they have Pretty Good Reasons for that.</p><p></p><p>Some characters I've played and seen played in 5e:</p><ul> <li data-xf-list-type="ul">A 4' tall robot works security. They're an Autognome Fighter (battlemaster) who focuses on grappling and knocking prone.</li> <li data-xf-list-type="ul">A weird kid who liked snakes and harvested weird and poisonous creatures to do medicine. They're a Human Artificer (alchemist) who focused on poison damage and healing.</li> <li data-xf-list-type="ul">A turtle monk who studied under a master who was turned into a rat. They're a Tortle Monk (Way of Shadow). </li> <li data-xf-list-type="ul">An Indiana Jones expy. They're a Kalashtar Monk.</li> <li data-xf-list-type="ul">A character who is basically a 19th-Century German Doctor. They're a human cleric.</li> <li data-xf-list-type="ul">A man who plays a cursed fiddle. They're a human warlock.</li> <li data-xf-list-type="ul">A sentient dough ball that worked as a ship's cook. They're a plasmid druid (circle of spores)/monk.</li> </ul><p>So it's not like things can't get a little wahoo, but it's not quite 3e levels of wahoo. </p><p></p><p>The meatiest area of diversity is probably in the subclasses. A 5e race is a pretty light touch, and 5e's classes are broad buckets, but there's a significant difference in the vibes of, say, a Fiend-pact warlock and a Fey-pact warlock, even if they are both just human warlocks. </p><p></p><p></p><p></p><p>IMXP, this is entirely backwards. Game mechanics in D&D are how you tell your story, just as words in literature are how you tell your story. They are the medium in which the story occurs. They're diagetic. That's part of the appeal of playing D&D. </p><p></p><p>Like, an attack roll is part of the story of how strong and/or skilled this character is, how vulnerable or how protected their antagonist is, what each is willing to do for the character bits they believe in, and how luck and chance play into what happens. It's not just a tool to adjudicate gameplay, it's part of what's happening in the fiction for the characters.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9234525, member: 2067"] I'm also a fan of how diverse 3e characters could get. 5e is, I'd say, significantly less so, but in some useful ways. Folks have talked about how Large characters are limited, for instance, which is a good example of 5e's ethos here. There are ways for characters to become Large in 5e. It is something too big for a "race" in 5e, though (races tend to be much smaller and less impactful here, with perhaps the most impactful thing being if you can fly or not), and they have Pretty Good Reasons for that. Some characters I've played and seen played in 5e: [LIST] [*]A 4' tall robot works security. They're an Autognome Fighter (battlemaster) who focuses on grappling and knocking prone. [*]A weird kid who liked snakes and harvested weird and poisonous creatures to do medicine. They're a Human Artificer (alchemist) who focused on poison damage and healing. [*]A turtle monk who studied under a master who was turned into a rat. They're a Tortle Monk (Way of Shadow). [*]An Indiana Jones expy. They're a Kalashtar Monk. [*]A character who is basically a 19th-Century German Doctor. They're a human cleric. [*]A man who plays a cursed fiddle. They're a human warlock. [*]A sentient dough ball that worked as a ship's cook. They're a plasmid druid (circle of spores)/monk. [/LIST] So it's not like things can't get a little wahoo, but it's not quite 3e levels of wahoo. The meatiest area of diversity is probably in the subclasses. A 5e race is a pretty light touch, and 5e's classes are broad buckets, but there's a significant difference in the vibes of, say, a Fiend-pact warlock and a Fey-pact warlock, even if they are both just human warlocks. IMXP, this is entirely backwards. Game mechanics in D&D are how you tell your story, just as words in literature are how you tell your story. They are the medium in which the story occurs. They're diagetic. That's part of the appeal of playing D&D. Like, an attack roll is part of the story of how strong and/or skilled this character is, how vulnerable or how protected their antagonist is, what each is willing to do for the character bits they believe in, and how luck and chance play into what happens. It's not just a tool to adjudicate gameplay, it's part of what's happening in the fiction for the characters. [/QUOTE]
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