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Sell me on 5th…
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<blockquote data-quote="Neonchameleon" data-source="post: 9234703" data-attributes="member: 87792"><p>One thing to point out here is just how <em>sparse </em>the 5e material is even after ten years. There are twelve classes and, I think 44 subclasses in the PHB. And I think 42 feats (and people just take the ASI option anyway because it's too strong while being boring).</p><p></p><p>There are precisely two major player facing splatbooks (Tasha's and Xanathar's), each of which is about half DM content so 90 odd pages of player content in each. Between them they have one new class (Artificer - which is also in the Eberron setting) and about 65 subclasses (including the four Artificer subclasses) and about 30 feats. </p><p></p><p>All other sourcebooks combined have zero classes and about a dozen subclasses. There are about ten non-setting specific feats (mostly in the Giants or Dragons book) and about 20 setting specific feats (mostly the more recent Dragonlance and Strixhaven books.</p><p></p><p>By contrast Complete Warrior (published the same year as the 3.5 PHB) has three new classes, 35 prestige classes, and more than 50 feats. So comparable to Tasha's and Xanathar's combined. And the Eberron Campaign Setting had one class (Artificer), eight prestige classes, and about 75 feats. So comparable to all non-Tasha's/Xanathar's combined in terms of player options</p><p></p><p>The reason for this of course is that 5e doesn't want anyone to lose in character generation - and any casual adventure with a small passage where normal people have to squeeze will almost lock out large characters so they only ever use workrounds.</p><p></p><p>Not in mine. Especially hit points. They're useful approximations and a user interface. I do not play the way Order of the Stick slightly parodies.</p><p></p><p>It's an approximation. The mechanics aren't diagetic; there's no roll of the dice. They're notes, shorthand, aids to visualisation, and more.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9234703, member: 87792"] One thing to point out here is just how [I]sparse [/I]the 5e material is even after ten years. There are twelve classes and, I think 44 subclasses in the PHB. And I think 42 feats (and people just take the ASI option anyway because it's too strong while being boring). There are precisely two major player facing splatbooks (Tasha's and Xanathar's), each of which is about half DM content so 90 odd pages of player content in each. Between them they have one new class (Artificer - which is also in the Eberron setting) and about 65 subclasses (including the four Artificer subclasses) and about 30 feats. All other sourcebooks combined have zero classes and about a dozen subclasses. There are about ten non-setting specific feats (mostly in the Giants or Dragons book) and about 20 setting specific feats (mostly the more recent Dragonlance and Strixhaven books. By contrast Complete Warrior (published the same year as the 3.5 PHB) has three new classes, 35 prestige classes, and more than 50 feats. So comparable to Tasha's and Xanathar's combined. And the Eberron Campaign Setting had one class (Artificer), eight prestige classes, and about 75 feats. So comparable to all non-Tasha's/Xanathar's combined in terms of player options The reason for this of course is that 5e doesn't want anyone to lose in character generation - and any casual adventure with a small passage where normal people have to squeeze will almost lock out large characters so they only ever use workrounds. Not in mine. Especially hit points. They're useful approximations and a user interface. I do not play the way Order of the Stick slightly parodies. It's an approximation. The mechanics aren't diagetic; there's no roll of the dice. They're notes, shorthand, aids to visualisation, and more. [/QUOTE]
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