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<blockquote data-quote="Dannyalcatraz" data-source="post: 9235028" data-attributes="member: 19675"><p>Requires having a player who wants to spend TIME and XP crafting wands. Ditto other crafting feats. We never had that. No joke, I may have played one of the only crafting casters in our group when I played the Geomancer who Brewed Potions by growing tubers in his body (a la 1990s Swamp Thing).</p><p></p><p>Nobody did that. We had a couple of Druids who summoned critters, but never one so focused.</p><p></p><p>See Craft Wand answer.</p><p></p><p>There’s one guy in the group who has been playing MU/Wizards since I met him back in the mid-1980s. Arguably, his spell list list for each one is as optimized as a given campaign & edition allows. He’s also a math wiz (now teacher) who crunches numbers in his head better than some can with devices.</p><p></p><p>He has NEVER had any of his PCs craft any item beyond a staff for his über AD&D Magic User.</p><p></p><p>He refused so spend time & XP to craft.</p><p></p><p>Our Wizard specialist DID use those spells, but also economized his casting. He only cast spells to tip a fight’s odds in the party’s favor unless/until it was clear more spell casting was absolutely necessary to win. When he wasn’t casting, his characters would use whatever staves, darts or daggers the had equipped.</p><p></p><p>I can only recall a few instances when his mages were out of spells when the party rested because it was incredibly rare. He didn’t want to be caught spell-less if the party was ambushed while resting.</p><p></p><p>In addition, I will point out that the various DMs he played under in those decades were pretty familiar with his tactics, and were willing to field opponents who were either prepared to counter/withstand those tactics OR used them themselves. Sauce for goose, sauce for gander.</p><p></p><p>See above.</p><p></p><p>Now, you could argue that we didn’t see these crafting tricks because of our buddy the Wizard slut. But that would erroneously assume nobody else played casters, which isn’t the case.</p><p></p><p>I, for one, almost always included a casting class in my multiclassed characters. And other players tried solo-classed Druids, Clerics, and others.</p><p></p><p>Almost nobody’s heroic D&D character concepts involved making magic items of any kind.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9235028, member: 19675"] Requires having a player who wants to spend TIME and XP crafting wands. Ditto other crafting feats. We never had that. No joke, I may have played one of the only crafting casters in our group when I played the Geomancer who Brewed Potions by growing tubers in his body (a la 1990s Swamp Thing). Nobody did that. We had a couple of Druids who summoned critters, but never one so focused. See Craft Wand answer. There’s one guy in the group who has been playing MU/Wizards since I met him back in the mid-1980s. Arguably, his spell list list for each one is as optimized as a given campaign & edition allows. He’s also a math wiz (now teacher) who crunches numbers in his head better than some can with devices. He has NEVER had any of his PCs craft any item beyond a staff for his über AD&D Magic User. He refused so spend time & XP to craft. Our Wizard specialist DID use those spells, but also economized his casting. He only cast spells to tip a fight’s odds in the party’s favor unless/until it was clear more spell casting was absolutely necessary to win. When he wasn’t casting, his characters would use whatever staves, darts or daggers the had equipped. I can only recall a few instances when his mages were out of spells when the party rested because it was incredibly rare. He didn’t want to be caught spell-less if the party was ambushed while resting. In addition, I will point out that the various DMs he played under in those decades were pretty familiar with his tactics, and were willing to field opponents who were either prepared to counter/withstand those tactics OR used them themselves. Sauce for goose, sauce for gander. See above. Now, you could argue that we didn’t see these crafting tricks because of our buddy the Wizard slut. But that would erroneously assume nobody else played casters, which isn’t the case. I, for one, almost always included a casting class in my multiclassed characters. And other players tried solo-classed Druids, Clerics, and others. Almost nobody’s heroic D&D character concepts involved making magic items of any kind. [/QUOTE]
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