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Sell me on 5th…
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9235486" data-attributes="member: 19675"><p>While I make oddball characters- infamously so in my group*- I do try to make sure they can contribute to the party’s successes. This is where “system mastery” comes in. My aforementioned Geomancer kept the high level party running through RttToEE with his healing capabilities largely due to the <em>original</em> CompDiv version of Sacred Healing and Extra Turning.** (Remember, the only other healer in the party had 1 level of cleric.) His bodily-grown CLW tubers (potions) also came in handy more than once.</p><p></p><p>He did other things besides, as well. His elemental protection spells often prevented the party from being more than slightly scuffed in several encounters, and Earthen Grasp, Stony Grasp and EBT rendered some casters helpless. His earth elemental familiar impacted combats. His command over certain elementals & plants came in handy.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* in our group, oddball characters are called “(my real world name)”-style characters, <em>especially</em> those whose shticks are not immediately apparent.</p><p></p><p>** Sacred Healing = Use Turn Undead attempt to give FH3 for (1+Cha bonus)rounds in a 60' burst. CompDiv p. 84. FWIW, I asked WotC if the PHB2 version was intended to be a replacement for the CompDiv version, and was told that it wasn’t- there was a failure to catch the existence of another feat with the same name in a previous product.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9235486, member: 19675"] While I make oddball characters- infamously so in my group*- I do try to make sure they can contribute to the party’s successes. This is where “system mastery” comes in. My aforementioned Geomancer kept the high level party running through RttToEE with his healing capabilities largely due to the [I]original[/I] CompDiv version of Sacred Healing and Extra Turning.** (Remember, the only other healer in the party had 1 level of cleric.) His bodily-grown CLW tubers (potions) also came in handy more than once. He did other things besides, as well. His elemental protection spells often prevented the party from being more than slightly scuffed in several encounters, and Earthen Grasp, Stony Grasp and EBT rendered some casters helpless. His earth elemental familiar impacted combats. His command over certain elementals & plants came in handy. * in our group, oddball characters are called “(my real world name)”-style characters, [I]especially[/I] those whose shticks are not immediately apparent. ** Sacred Healing = Use Turn Undead attempt to give FH3 for (1+Cha bonus)rounds in a 60' burst. CompDiv p. 84. FWIW, I asked WotC if the PHB2 version was intended to be a replacement for the CompDiv version, and was told that it wasn’t- there was a failure to catch the existence of another feat with the same name in a previous product. [/QUOTE]
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