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<blockquote data-quote="Blue" data-source="post: 8557650" data-attributes="member: 20564"><p>If you're still looking for high fantasy swords and sorcery but have soured on 5e, try 13th Age. It's a d20 system so the mechanics will be familiar, but it's got a lot going for it that will directly affect those picks. Like for example instead of multiple attacks, weapons do one die per level, and marital characters get bigger weapon dice. Plus a different resource recoery trigger than "we sleep" that keeps martials and casters on-par. And the Dragon Empire default setting is made of Adventure Hooks and Awesome. Oh, and the Background system (replacement for skills) will be a lot of encompassing while also a lot more granular for social as well as other types of interactions and challenges.</p><p></p><p>If you want something with more codified social interaction, I'd recommend a Powered by the Apocalypse (PbtA) game that zeros in on a genre you're interested in. Though truth be told I'm not as hugely fond of Dungeon World, the best known high fantasy one. If you don't mind Low Fantasy, try Ironsworn. Which you can download for free, but if you like it go buy a copy. <a href="https://www.ironswornrpg.com/" target="_blank">Ironsworn - Tabletop RPG</a></p><p></p><p>PbtA have games that laser focus on <em>just</em> what you want to play. For example: Want to play a superhero game, but focus on building a teen team and all the drama and finding yourself that comes from that? With heavy mechanical support for discovering yourself, influence over people, and the like? Masks: A New Generation. As in find your exact niche and there's probably a PbtA to play for it. And it's more distant descendants, Forged in the Dark games. Those are based off of Blades in the Dark, a paranormal fantasy urban heist game where you play as a gang of criminals and your gang has it's own character sheet in addition to the player's having ones.</p><p></p><p>If you want something a <s>little</s> lot more narrative, there's Fate Core or FAE (Fate Accelerated Edition). Your character, and just about everything else in the world, is defined primarily by a number of tags called Aspects, that are positive, negative, or mixed. Playing to your flaws is mechanically just as important as playing to your strengths. Fate, even more than PbtA, has thousands of official or unofficial expansions for whatever genre you are interested in.</p><p></p><p>As a side note, none of the issues you mentioned in D&D 5e are inherent in the system. You may want to give it another try with a different group.</p><p></p><p>There are plenty of good options for your party "face", if you even have one. You don't need healers, you don't need a party face, you really can make any party work. And the background system can bring a lot more flexibility about what you can do. Martial classes definitely have their own strengths - they are secondary to casters at mid and high levels <em>when DMs run too few encounters per day</em> which unbalanced things in favor of long rest-recovery classes. But since both barbarian and paladin are hybrid at-will/long rest recovery classes even there that's not always try. There is no default setting of 5e, you can play in any. There are several officially published, even more 3rd party publisher, and uncountable homebrew that people share.</p></blockquote><p></p>
[QUOTE="Blue, post: 8557650, member: 20564"] If you're still looking for high fantasy swords and sorcery but have soured on 5e, try 13th Age. It's a d20 system so the mechanics will be familiar, but it's got a lot going for it that will directly affect those picks. Like for example instead of multiple attacks, weapons do one die per level, and marital characters get bigger weapon dice. Plus a different resource recoery trigger than "we sleep" that keeps martials and casters on-par. And the Dragon Empire default setting is made of Adventure Hooks and Awesome. Oh, and the Background system (replacement for skills) will be a lot of encompassing while also a lot more granular for social as well as other types of interactions and challenges. If you want something with more codified social interaction, I'd recommend a Powered by the Apocalypse (PbtA) game that zeros in on a genre you're interested in. Though truth be told I'm not as hugely fond of Dungeon World, the best known high fantasy one. If you don't mind Low Fantasy, try Ironsworn. Which you can download for free, but if you like it go buy a copy. [URL="https://www.ironswornrpg.com/"]Ironsworn - Tabletop RPG[/URL] PbtA have games that laser focus on [I]just[/I] what you want to play. For example: Want to play a superhero game, but focus on building a teen team and all the drama and finding yourself that comes from that? With heavy mechanical support for discovering yourself, influence over people, and the like? Masks: A New Generation. As in find your exact niche and there's probably a PbtA to play for it. And it's more distant descendants, Forged in the Dark games. Those are based off of Blades in the Dark, a paranormal fantasy urban heist game where you play as a gang of criminals and your gang has it's own character sheet in addition to the player's having ones. If you want something a [S]little[/S] lot more narrative, there's Fate Core or FAE (Fate Accelerated Edition). Your character, and just about everything else in the world, is defined primarily by a number of tags called Aspects, that are positive, negative, or mixed. Playing to your flaws is mechanically just as important as playing to your strengths. Fate, even more than PbtA, has thousands of official or unofficial expansions for whatever genre you are interested in. As a side note, none of the issues you mentioned in D&D 5e are inherent in the system. You may want to give it another try with a different group. There are plenty of good options for your party "face", if you even have one. You don't need healers, you don't need a party face, you really can make any party work. And the background system can bring a lot more flexibility about what you can do. Martial classes definitely have their own strengths - they are secondary to casters at mid and high levels [I]when DMs run too few encounters per day[/I] which unbalanced things in favor of long rest-recovery classes. But since both barbarian and paladin are hybrid at-will/long rest recovery classes even there that's not always try. There is no default setting of 5e, you can play in any. There are several officially published, even more 3rd party publisher, and uncountable homebrew that people share. [/QUOTE]
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