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Sell me on a megadungeon
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<blockquote data-quote="Monayuris" data-source="post: 8094396" data-attributes="member: 6859536"><p>I’ve had success with the mega-dungeon as tent pole concept.</p><p></p><p>The idea being that the mega-dungeon is the clear obvious activity on any given session, but there is a world beyond it.</p><p></p><p>If you want overland adventures there are other areas to explore. Likewise, if you want some political maneuvering or social interaction there are means to enjoy such.</p><p></p><p>But the mega-dungeon remains there to return to time and time again.</p><p></p><p>The key to pulling it off is to have hooks in the dungeon that lead outside and hooks outside that lead back in.</p><p></p><p>The dungeon becomes the focal point and default activity, but not the only thing to do.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8094396, member: 6859536"] I’ve had success with the mega-dungeon as tent pole concept. The idea being that the mega-dungeon is the clear obvious activity on any given session, but there is a world beyond it. If you want overland adventures there are other areas to explore. Likewise, if you want some political maneuvering or social interaction there are means to enjoy such. But the mega-dungeon remains there to return to time and time again. The key to pulling it off is to have hooks in the dungeon that lead outside and hooks outside that lead back in. The dungeon becomes the focal point and default activity, but not the only thing to do. [/QUOTE]
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Sell me on a megadungeon
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