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<blockquote data-quote="drquestion" data-source="post: 1007811" data-attributes="member: 5810"><p>I don't own Ghostwalk, but I've had a chance to look through the book. The setting looks to be well done, but strikes me as a bit gimmicky. On the other hand, that might not bother you, since it's not going to be your main campaign.</p><p></p><p>I'll second the reccomendation to check out Oathbound. There's a lot of interesting setting detail, and lots of opportunity to play a very non-traditional type of character while still retaining the basic feel of D&D. It has a more or less overt "Planescape, but without actually being Planescape" vibe to it.</p><p></p><p>Finally, you might want to take a look at Slaine. It's a bit further removed from traditional D&D than the other settings that have been mentioned so far, since it uses variant classes and a completely different magic system, but it's very well-done. The pulp-Celtic setting is something that I think a variety of types of players could easily get into. I mean, who doesn't think that the idea of playing a blue-painted warrior who charges into battle buck-naked and turns into a kind of twisted giant when he's angry is kind of cool? Or, for the more subtle, you can play a druid (not at all like the standard D&D class) who is the custodian of his culture's store of knowledge and tradition, and gains magical power from animal (or human) sacrifices.</p><p></p><p>drquestion</p></blockquote><p></p>
[QUOTE="drquestion, post: 1007811, member: 5810"] I don't own Ghostwalk, but I've had a chance to look through the book. The setting looks to be well done, but strikes me as a bit gimmicky. On the other hand, that might not bother you, since it's not going to be your main campaign. I'll second the reccomendation to check out Oathbound. There's a lot of interesting setting detail, and lots of opportunity to play a very non-traditional type of character while still retaining the basic feel of D&D. It has a more or less overt "Planescape, but without actually being Planescape" vibe to it. Finally, you might want to take a look at Slaine. It's a bit further removed from traditional D&D than the other settings that have been mentioned so far, since it uses variant classes and a completely different magic system, but it's very well-done. The pulp-Celtic setting is something that I think a variety of types of players could easily get into. I mean, who doesn't think that the idea of playing a blue-painted warrior who charges into battle buck-naked and turns into a kind of twisted giant when he's angry is kind of cool? Or, for the more subtle, you can play a druid (not at all like the standard D&D class) who is the custodian of his culture's store of knowledge and tradition, and gains magical power from animal (or human) sacrifices. drquestion [/QUOTE]
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