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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1008363" data-attributes="member: 4441"><p>I own Unapproachable East and know someone who owns Ghostwalk (and I've given a read through both).</p><p></p><p>I think UE has some excellent, unique flavor to it. Of the many cultures in FR, the UE peoples have some of the most different customs. Rasheman with its witches, spirits of the land, and berserker lodges, or Anglorond (sp) ruled by the Symbul... </p><p></p><p>Ghostwalk is definitely different. The city of Manifest offers several unique adventures, particularly if only part of the party is dead. The setting offers many different organizations and how they interact is interesting. </p><p></p><p>(Blatently plugs both homebrew worlds in sig, because she can)</p><p></p><p>Low'verok is like regular D&D in many respects, but with a higher emphasis on both nature and the inner planes. Many people are divided by their guilds and organizations, so conspiracy and intrigue are common, against a backdrop of untouched nature and small gods, cities that are the nexus of a hundred portals, or occasionally both.</p><p></p><p>Vasorn is a world ruled by dragons, where some races have been pushed to the fringes, other ground under the claw, and some simply left to rot. Draconic excess is felt by many, and for those who conspire with the conqurers, life can be incredibly dangerous... for both sides.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1008363, member: 4441"] I own Unapproachable East and know someone who owns Ghostwalk (and I've given a read through both). I think UE has some excellent, unique flavor to it. Of the many cultures in FR, the UE peoples have some of the most different customs. Rasheman with its witches, spirits of the land, and berserker lodges, or Anglorond (sp) ruled by the Symbul... Ghostwalk is definitely different. The city of Manifest offers several unique adventures, particularly if only part of the party is dead. The setting offers many different organizations and how they interact is interesting. (Blatently plugs both homebrew worlds in sig, because she can) Low'verok is like regular D&D in many respects, but with a higher emphasis on both nature and the inner planes. Many people are divided by their guilds and organizations, so conspiracy and intrigue are common, against a backdrop of untouched nature and small gods, cities that are the nexus of a hundred portals, or occasionally both. Vasorn is a world ruled by dragons, where some races have been pushed to the fringes, other ground under the claw, and some simply left to rot. Draconic excess is felt by many, and for those who conspire with the conqurers, life can be incredibly dangerous... for both sides. [/QUOTE]
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