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<blockquote data-quote="JoeGKushner" data-source="post: 1012042" data-attributes="member: 1129"><p>Both are pretty good. My reviews to RPG.net and OgreCave are coming.</p><p></p><p>Both are heavy on crunch.</p><p></p><p>Both are different than standard campaigns. Unapproachable East does update a lot of FR material like the boxed set and FR 6. Lots of PrCs, feats, spells, monsters. Regional information is brief but enough to work with. Reason it's breif is because it covers a lot of territory and provides a lot of general ideas on different things. For example, I'd probably do something with the Shou, who are here from the Tugian (Mongolian) War. Combine this with Nyambe and you'll have a campaign that has just about every ethnicity.</p><p></p><p>Ghostwalk has it's own city and can be used in any campaign so it can go into almost any setting. The whole ghost aspect is a litlte weak in places but for that type of campaign, can work well.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1012042, member: 1129"] Both are pretty good. My reviews to RPG.net and OgreCave are coming. Both are heavy on crunch. Both are different than standard campaigns. Unapproachable East does update a lot of FR material like the boxed set and FR 6. Lots of PrCs, feats, spells, monsters. Regional information is brief but enough to work with. Reason it's breif is because it covers a lot of territory and provides a lot of general ideas on different things. For example, I'd probably do something with the Shou, who are here from the Tugian (Mongolian) War. Combine this with Nyambe and you'll have a campaign that has just about every ethnicity. Ghostwalk has it's own city and can be used in any campaign so it can go into almost any setting. The whole ghost aspect is a litlte weak in places but for that type of campaign, can work well. [/QUOTE]
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