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Sell me on Arcana Evolved.
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<blockquote data-quote="Stalker0" data-source="post: 2835374" data-attributes="member: 5889"><p>Here are the main changes I can think of:</p><p></p><p>1) Addition of 21-25th levels for all classes.</p><p>2) A few new champions and a new witch manifestation for all witches.</p><p>3) The addition of the ritual warrior, the ritual combat feat, and combat rites.</p><p>4) The warmain and oathsworn are adjusted to include some small amounts of combat rites.</p><p>5) A new race, the dracha.</p><p>6) The creation of evolved levels for all of the races, which extends their racial levels.</p><p>7) Mojh and Verrik racial levels were altered slightly.</p><p>8) Some new spells.</p><p></p><p>As others have mentioned, if you don't want the diamond throne material, its not worth buying a whole new book. However, if you do want it, or are just getting into the arcana evolved, I recommened getting the new book over the old. The ritual warrior alone is a very nice addition to the game.</p><p></p><p></p><p></p><p>Just a few examples. Quicken Spell is seriously powerful in AE, allowing you to quicken your highest level slots. It is possible for a 10th level magister to throw 2 10d8 (so 20d8 in total, or an average of 90 damage) area blasts at a party in a single round, making it quite possible to kill the weaker members of your party even if they make their reflex saves. Its even possible with another feat to do 25d8 in one round.</p><p></p><p>Ghost Weapon is a 5th level spell that lasts 1 round/level. It allows a fighters weapon to ignore armor AND natural armor, meaning any fighter type with power attack can mow through virtually any tank opponent. You can carve up dragons like turkeys with this spell, it is brilliant energy on crack.</p><p></p><p>These are extreme examples, as I mentioned before I like most of the AE feats and spells a lot more than 3.5. But every so often I find a spell or ability I consider a little over the top.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2835374, member: 5889"] Here are the main changes I can think of: 1) Addition of 21-25th levels for all classes. 2) A few new champions and a new witch manifestation for all witches. 3) The addition of the ritual warrior, the ritual combat feat, and combat rites. 4) The warmain and oathsworn are adjusted to include some small amounts of combat rites. 5) A new race, the dracha. 6) The creation of evolved levels for all of the races, which extends their racial levels. 7) Mojh and Verrik racial levels were altered slightly. 8) Some new spells. As others have mentioned, if you don't want the diamond throne material, its not worth buying a whole new book. However, if you do want it, or are just getting into the arcana evolved, I recommened getting the new book over the old. The ritual warrior alone is a very nice addition to the game. Just a few examples. Quicken Spell is seriously powerful in AE, allowing you to quicken your highest level slots. It is possible for a 10th level magister to throw 2 10d8 (so 20d8 in total, or an average of 90 damage) area blasts at a party in a single round, making it quite possible to kill the weaker members of your party even if they make their reflex saves. Its even possible with another feat to do 25d8 in one round. Ghost Weapon is a 5th level spell that lasts 1 round/level. It allows a fighters weapon to ignore armor AND natural armor, meaning any fighter type with power attack can mow through virtually any tank opponent. You can carve up dragons like turkeys with this spell, it is brilliant energy on crack. These are extreme examples, as I mentioned before I like most of the AE feats and spells a lot more than 3.5. But every so often I find a spell or ability I consider a little over the top. [/QUOTE]
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