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<blockquote data-quote="SWBaxter" data-source="post: 2847592" data-attributes="member: 27926"><p>It gives you a series of skill bonuses in particular situations, too. Within the default AU/AE assumption (that religion is separate from magic and not universally respected), it's about right as a feat, I think. I've seen players with cleric-type concepts go with either a Mage Blade or a Witch and then take the Priest feat, worked decently.</p><p></p><p>So far as the magic debate goes, I find it weird that everybody's focusing on the 1st level spells. One of the interesting aspects of AU's spell system is that casters (especially Magisters) will tend to use attack spells near their level; the 1st level spells work OK at low levels, but once more effective attack spells become available it's a good idea to adjust spell selection accordingly and blow the low level slots on utilty/healing/buffs/etc. The difference between <em>Mind Stab</em> and <em>Magic Missile</em> isn't so much that the former is useless at 1st level, but rather that a 10th level AU caster probably wouldn't ready MS while a 10th level D&D caster would probably still find MM really useful. Both can bring the pain, they just use different strategies to do so.</p><p></p><p>IMHO, the main advantage of AU's magic system is that it's a lot more fun to be a caster than in standard D&D. I had great trouble going back to playing a Wizard after running an AU game for a while, I kept on wanting to do cool things with my spell slots which just don't exist in D&D.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2847592, member: 27926"] It gives you a series of skill bonuses in particular situations, too. Within the default AU/AE assumption (that religion is separate from magic and not universally respected), it's about right as a feat, I think. I've seen players with cleric-type concepts go with either a Mage Blade or a Witch and then take the Priest feat, worked decently. So far as the magic debate goes, I find it weird that everybody's focusing on the 1st level spells. One of the interesting aspects of AU's spell system is that casters (especially Magisters) will tend to use attack spells near their level; the 1st level spells work OK at low levels, but once more effective attack spells become available it's a good idea to adjust spell selection accordingly and blow the low level slots on utilty/healing/buffs/etc. The difference between [i]Mind Stab[/i] and [i]Magic Missile[/i] isn't so much that the former is useless at 1st level, but rather that a 10th level AU caster probably wouldn't ready MS while a 10th level D&D caster would probably still find MM really useful. Both can bring the pain, they just use different strategies to do so. IMHO, the main advantage of AU's magic system is that it's a lot more fun to be a caster than in standard D&D. I had great trouble going back to playing a Wizard after running an AU game for a while, I kept on wanting to do cool things with my spell slots which just don't exist in D&D. [/QUOTE]
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