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<blockquote data-quote="SWBaxter" data-source="post: 2850688" data-attributes="member: 27926"><p>Anytime I've had a player interested in a priestly character (in any game system), we've sat down and gone over what it means in terms of the way they'd play the character, then look at relevant game mechanics. While I agree there should be more to being a priest than just taking a single feat, the question here is whether it's a useful feat or not, and I think it is. That's an entirely separate question from asking whether there's anything else the PC should do or take to properly fulfill whatever role they envision.</p><p></p><p>So far as "negative" skills go, that's entirely up to the way the character is played. There are plenty of fictional examples of priest characters performing actions that could be modelled by Bluff or (especially) Intimidate checks that are entirely within appropriate behaviour for a priest. If your PCs never plan to convince a devout criminal to surrender to the city guard or cajole a devout noble into allowing the priest to do what needs to be done to save a village then those bonuses aren't very useful to you; my PCs have done such things, and were happy to have another bonus to stack, thankyouverymuch.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2850688, member: 27926"] Anytime I've had a player interested in a priestly character (in any game system), we've sat down and gone over what it means in terms of the way they'd play the character, then look at relevant game mechanics. While I agree there should be more to being a priest than just taking a single feat, the question here is whether it's a useful feat or not, and I think it is. That's an entirely separate question from asking whether there's anything else the PC should do or take to properly fulfill whatever role they envision. So far as "negative" skills go, that's entirely up to the way the character is played. There are plenty of fictional examples of priest characters performing actions that could be modelled by Bluff or (especially) Intimidate checks that are entirely within appropriate behaviour for a priest. If your PCs never plan to convince a devout criminal to surrender to the city guard or cajole a devout noble into allowing the priest to do what needs to be done to save a village then those bonuses aren't very useful to you; my PCs have done such things, and were happy to have another bonus to stack, thankyouverymuch. [/QUOTE]
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