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<blockquote data-quote="catsclaw227" data-source="post: 2851147" data-attributes="member: 14197"><p>You are right about this. But I do have a comment about AU/AE and priests that is still in topic. </p><p></p><p>It appears that Monte attempted to smash one of the sacred cows of D&D - separation of arcane and divine spells. IMHO, I believe that where you get your spells is as much a flavor and role-playing element as anything and if the player and the DM decides (and the PC believes) that they derive their power from their god, then it doesn't require a mechanic to say it is true.</p><p></p><p>Unfortunately many of players that I have known RPed the cleric more as a field medic/buff-caster/fighter with a mace. Playing a Priest is quite different and game mechanics are a tough way to teach this. </p><p></p><p>I am not sure if taking the divine/arcane distinction out of the equation will solve this problem (or if that was even one of the intentions), but I believe it was a noble risk. Taking on a D&D sacred cow requires some nads.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 2851147, member: 14197"] You are right about this. But I do have a comment about AU/AE and priests that is still in topic. It appears that Monte attempted to smash one of the sacred cows of D&D - separation of arcane and divine spells. IMHO, I believe that where you get your spells is as much a flavor and role-playing element as anything and if the player and the DM decides (and the PC believes) that they derive their power from their god, then it doesn't require a mechanic to say it is true. Unfortunately many of players that I have known RPed the cleric more as a field medic/buff-caster/fighter with a mace. Playing a Priest is quite different and game mechanics are a tough way to teach this. I am not sure if taking the divine/arcane distinction out of the equation will solve this problem (or if that was even one of the intentions), but I believe it was a noble risk. Taking on a D&D sacred cow requires some nads. [/QUOTE]
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