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<blockquote data-quote="Dannyalcatraz" data-source="post: 2852403" data-attributes="member: 19675"><p>Nope.</p><p></p><p>My problem is that with the nature of magic in AU/AE, this <em>kind</em> of ambiguity couldn't exist.</p><p></p><p>Consider that akashic ability I mentioned. By using it, the akashic would be able to discern <em>without a doubt </em>that a particular deity existed. Either the entity would posess the akashic, thus allowing others to communicate with it, or nothing would happen- indicating that such a being <em>never</em> existed.</p><p></p><p></p><p></p><p>A spell granted by a god would be as natural as a bird in flight- natural, elegant, relatively easy to do. Why? Because it is the rare god who would want to make it difficult for its priests to do things in its name. The easier it is for a priest to cast divine spells, the better it looks to potential followers, thus spreading the god's influence in the world. In D&D this is reflected in the way divine spellcasters learn spells (gain a level, learn them all), and ignoring spell failure due to armor.</p><p></p><p>A spell gained through research would be akin to a 747- there's the research, the testing, the manufacture, the fueling...and yet not as maneuverable, mechanically complex, etc. There is nothing (that I can name, at least) that both man and nature (and in the D&D context, gods) do that man does better. In D&D, this is reflected in how difficult it is for arcane spellcasters to learn new spells, and ASF.</p><p></p><p>In AU/AE, a god (assuming they exist) can only grant you abilities as good as those you could gain on your own. In such a setting, gods become superfluous (at least to spellcasters): why bend your knee to a god in exchange for spells when you could do just as well by reading a few books and not making yourself beholden to anyone? After all, there are no negative consequences to NOT following the gods...</p><p></p><p>Are we ready to stop hijacking the thread yet?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2852403, member: 19675"] Nope. My problem is that with the nature of magic in AU/AE, this [I]kind[/I] of ambiguity couldn't exist. Consider that akashic ability I mentioned. By using it, the akashic would be able to discern [I]without a doubt [/I]that a particular deity existed. Either the entity would posess the akashic, thus allowing others to communicate with it, or nothing would happen- indicating that such a being [I]never[/I] existed. A spell granted by a god would be as natural as a bird in flight- natural, elegant, relatively easy to do. Why? Because it is the rare god who would want to make it difficult for its priests to do things in its name. The easier it is for a priest to cast divine spells, the better it looks to potential followers, thus spreading the god's influence in the world. In D&D this is reflected in the way divine spellcasters learn spells (gain a level, learn them all), and ignoring spell failure due to armor. A spell gained through research would be akin to a 747- there's the research, the testing, the manufacture, the fueling...and yet not as maneuverable, mechanically complex, etc. There is nothing (that I can name, at least) that both man and nature (and in the D&D context, gods) do that man does better. In D&D, this is reflected in how difficult it is for arcane spellcasters to learn new spells, and ASF. In AU/AE, a god (assuming they exist) can only grant you abilities as good as those you could gain on your own. In such a setting, gods become superfluous (at least to spellcasters): why bend your knee to a god in exchange for spells when you could do just as well by reading a few books and not making yourself beholden to anyone? After all, there are no negative consequences to NOT following the gods... Are we ready to stop hijacking the thread yet? [/QUOTE]
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