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Sell me on Cure Light Wounds
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<blockquote data-quote="WalterKovacs" data-source="post: 4278356" data-attributes="member: 63763"><p>You take CLW early, and swap it out when you get better versions at higher levels. Until you reach that point it's the "in case of emergency, break glass" option. Either:</p><p></p><p>(a) You run out of abilities to cure people other than that [and they either cannot trigger their own because they ran out of potions/second winds] </p><p></p><p>or</p><p></p><p>(b) It's the final fight, and the person with the least surges runs out before the fight is done. In that case it's the "last daily of the day" type</p><p></p><p>or possibly even </p><p></p><p>(c) Ultra paranoid cleric keeps it all day because the group rests when someone runs out of surges ... he keeps it in case of a mid-extended rest attack ... so he can help someone that hasn't gotten his surges back for the rest.</p><p></p><p>The power to retrain a single or feat at every level means that you can keep it until it's past it's usefulness, than pick a power that is better. You'll always have a 2nd level utility ... it doesn't get "replaced" like encounters and dailies do at high levels.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4278356, member: 63763"] You take CLW early, and swap it out when you get better versions at higher levels. Until you reach that point it's the "in case of emergency, break glass" option. Either: (a) You run out of abilities to cure people other than that [and they either cannot trigger their own because they ran out of potions/second winds] or (b) It's the final fight, and the person with the least surges runs out before the fight is done. In that case it's the "last daily of the day" type or possibly even (c) Ultra paranoid cleric keeps it all day because the group rests when someone runs out of surges ... he keeps it in case of a mid-extended rest attack ... so he can help someone that hasn't gotten his surges back for the rest. The power to retrain a single or feat at every level means that you can keep it until it's past it's usefulness, than pick a power that is better. You'll always have a 2nd level utility ... it doesn't get "replaced" like encounters and dailies do at high levels. [/QUOTE]
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