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Sell me on Eberron
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<blockquote data-quote="Solarious" data-source="post: 3454381" data-attributes="member: 27346"><p>Which highlights one of the big changes of DnD attitudes in comparison to Eberron: the base races are very different. The elves are very much focused on death and the continuation thereof; the elves of Aerenal are the ones who practice ancestor worship on the most extreme scale, as mentioned above, and sustain them beyond death with worship. Without living elves to worship, the Undying Court could not exist (it also has a lot to do with the local manifest zones, think places where other planes bleed into the Material, which connect to both the positive and negative energy planes of Ebberon).</p><p></p><p>On the other end of the scale, there is a seperate culture of elves who don't believe in keeping their ancestors alive after death, and instead try to emulate their great deeds in their rebellion against the Giants. Those ancestors are then supposed to live vicariously through them. This makes these elves highly skilled glory-hounds who go and try to do bigger and crazier things all the time. In fact, they managed to make a land grab in the middle of the Last War and founded their own country, whom they named after their culture: Valenar.</p><p></p><p>Then there are the halflings, who are now nomadic dinosaur hunter/herders. The gnomes are re-imagined as frightening social maestros who made triple-dealing a daily part of life (best described in two words: The Trust). Orcs are half heroic druids who defeated the forces of madness and drove them deep within Khyber, while the other half are worshippers of the very same madness that had inslaved them. Half-Elves have found their own identity as the children of Khorvaire, and especially in their two Dragonmark Houses, Medani and Lyrander. Dwarves are perhaps the least changed, being famous bankers and fierce warriors (the most noticable detail being that they were quite barbaric at one time).</p><p></p><p>And all you <em>really</em> need for an Eberron game is the ECS, which has plenty of inspiration and hooks for you to lach onto. But you should go through the <a href="http://www.wizards.com/default.asp?x=dnd/archeb/ds" target="_blank">Dragonshards Archive</a>, which has information and interpetations straight from Keith Baker, and is generally considered equal to sourcebooks as an excellent source of information (many even believe them to be superior).</p></blockquote><p></p>
[QUOTE="Solarious, post: 3454381, member: 27346"] Which highlights one of the big changes of DnD attitudes in comparison to Eberron: the base races are very different. The elves are very much focused on death and the continuation thereof; the elves of Aerenal are the ones who practice ancestor worship on the most extreme scale, as mentioned above, and sustain them beyond death with worship. Without living elves to worship, the Undying Court could not exist (it also has a lot to do with the local manifest zones, think places where other planes bleed into the Material, which connect to both the positive and negative energy planes of Ebberon). On the other end of the scale, there is a seperate culture of elves who don't believe in keeping their ancestors alive after death, and instead try to emulate their great deeds in their rebellion against the Giants. Those ancestors are then supposed to live vicariously through them. This makes these elves highly skilled glory-hounds who go and try to do bigger and crazier things all the time. In fact, they managed to make a land grab in the middle of the Last War and founded their own country, whom they named after their culture: Valenar. Then there are the halflings, who are now nomadic dinosaur hunter/herders. The gnomes are re-imagined as frightening social maestros who made triple-dealing a daily part of life (best described in two words: The Trust). Orcs are half heroic druids who defeated the forces of madness and drove them deep within Khyber, while the other half are worshippers of the very same madness that had inslaved them. Half-Elves have found their own identity as the children of Khorvaire, and especially in their two Dragonmark Houses, Medani and Lyrander. Dwarves are perhaps the least changed, being famous bankers and fierce warriors (the most noticable detail being that they were quite barbaric at one time). And all you [i]really[/i] need for an Eberron game is the ECS, which has plenty of inspiration and hooks for you to lach onto. But you should go through the [url=http://www.wizards.com/default.asp?x=dnd/archeb/ds]Dragonshards Archive[/url], which has information and interpetations straight from Keith Baker, and is generally considered equal to sourcebooks as an excellent source of information (many even believe them to be superior). [/QUOTE]
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