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Sell me on fey!
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<blockquote data-quote="takyris" data-source="post: 3502924" data-attributes="member: 5171"><p>The thing about fey that I love is the fact that they're so tied into folklore and mythology. They're not just happy little pixies -- they're the things that went bump in the night way back when, the things that people called the Fair Folk with nervous smiles on their faces, because they didn't want to talk unpleasantly about them and incur their wrath.</p><p></p><p>And while a dragon can lay waste to an entire village, the fey can make that village just disappear into the mists forever. Or make YOU wander off in the wrong direction while trying to get there. Dragons are powerful and deadly and over-the-top awesome, and aberrations have the "my unknowable plan will rend the fabric of your very MIND" thing going for them, but fey can have both of those things going for them, too, along with the ability to look good in an outfit made entirely of strategically placed leaves.</p><p></p><p>Good fey can play like good outsiders, except that they're not so monolithically limited in terms of alignment. Evil fey can play like mind flayers or other powerful aberrations -- they have a major plan, a plan that you can't even conceive of, because you've never been to their world, and your heart would break from its beauty if you ever did... and that plan requires that your human nation go to war, in much the same way that humans cull their herds from time to time.</p><p></p><p>In many ways, they fey are at their coolest when they're the major monsters of a campaign -- when they're the incomparable masters of magic (and not having to compete with liches and dragons and mind flayers) from a mysterious realm beyond the limits of mortals (and not having to compete with demons and devils and mind flayers), and humans line their windows with salt and their gates with cold iron to keep the spirits from stealing them away in the night.</p></blockquote><p></p>
[QUOTE="takyris, post: 3502924, member: 5171"] The thing about fey that I love is the fact that they're so tied into folklore and mythology. They're not just happy little pixies -- they're the things that went bump in the night way back when, the things that people called the Fair Folk with nervous smiles on their faces, because they didn't want to talk unpleasantly about them and incur their wrath. And while a dragon can lay waste to an entire village, the fey can make that village just disappear into the mists forever. Or make YOU wander off in the wrong direction while trying to get there. Dragons are powerful and deadly and over-the-top awesome, and aberrations have the "my unknowable plan will rend the fabric of your very MIND" thing going for them, but fey can have both of those things going for them, too, along with the ability to look good in an outfit made entirely of strategically placed leaves. Good fey can play like good outsiders, except that they're not so monolithically limited in terms of alignment. Evil fey can play like mind flayers or other powerful aberrations -- they have a major plan, a plan that you can't even conceive of, because you've never been to their world, and your heart would break from its beauty if you ever did... and that plan requires that your human nation go to war, in much the same way that humans cull their herds from time to time. In many ways, they fey are at their coolest when they're the major monsters of a campaign -- when they're the incomparable masters of magic (and not having to compete with liches and dragons and mind flayers) from a mysterious realm beyond the limits of mortals (and not having to compete with demons and devils and mind flayers), and humans line their windows with salt and their gates with cold iron to keep the spirits from stealing them away in the night. [/QUOTE]
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