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Sell me on "Magical Medieval Society" WE
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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 1128940" data-attributes="member: 5988"><p>Ok, I know it won an ENnie, and a lot of people think this is a darn good book.</p><p></p><p>Based on the award and the raves of members here, I told myself that I would buy this when and if I saw it in my LGS.</p><p></p><p>Last week:</p><p></p><p>Saw it. </p><p></p><p>Grabbed it.</p><p></p><p>Looked at TOC.</p><p></p><p>Spent about 10 minutes reading through the first couple pages of each chapter.</p><p></p><p>Put it back on the shelf, feeling dissapointed. </p><p></p><p>I was expecting a manual to help me create a truly different society where the presence of magic has made fundamental and pervasive changes to an otherwise medieval tech level world, but the "magical" part of the book seems to be severely understated. It read to me more like a "Medieval Society" creation book. Many sections began with the words: "In a Magical Medeival Society..." things are pretty much the same as in a regular medieval society ( my words after the quotation mark )... </p><p></p><p>So - have I rushed too quickly to judgement? </p><p></p><p>Can anyone offer some examples from the book that truly provides detailed examples of a magically altered society? I'm looking for more than - a MMS will have magic users working for the royalty... cuz like ... duh! </p><p></p><p>I will say that the book was wonderfully rich in providing lots of tables for filling in details for a homebrewers world: titles import/exports etc... but I'm strictly looking for advice on how the prevelance of magic ( even a low magic setting ) would plausibly change things - from the fantastic to the mundane. </p><p></p><p>TIA</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 1128940, member: 5988"] Ok, I know it won an ENnie, and a lot of people think this is a darn good book. Based on the award and the raves of members here, I told myself that I would buy this when and if I saw it in my LGS. Last week: Saw it. Grabbed it. Looked at TOC. Spent about 10 minutes reading through the first couple pages of each chapter. Put it back on the shelf, feeling dissapointed. I was expecting a manual to help me create a truly different society where the presence of magic has made fundamental and pervasive changes to an otherwise medieval tech level world, but the "magical" part of the book seems to be severely understated. It read to me more like a "Medieval Society" creation book. Many sections began with the words: "In a Magical Medeival Society..." things are pretty much the same as in a regular medieval society ( my words after the quotation mark )... So - have I rushed too quickly to judgement? Can anyone offer some examples from the book that truly provides detailed examples of a magically altered society? I'm looking for more than - a MMS will have magic users working for the royalty... cuz like ... duh! I will say that the book was wonderfully rich in providing lots of tables for filling in details for a homebrewers world: titles import/exports etc... but I'm strictly looking for advice on how the prevelance of magic ( even a low magic setting ) would plausibly change things - from the fantastic to the mundane. TIA [/QUOTE]
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