Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Sell me on "Magical Medieval Society" WE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1130163" data-attributes="member: 151"><p>Well, speaking for myself, I loved the book. It fleshed out the medieval period in a way that no previous source had. Some of the information was known to me, but a lot of it was not. I didn't know about the peasant legal and political systems that existed outside of the main feudal caste system, for example, or many of the roles of an individual noble's retinue. Maybe it was common knowledge that bee-keeping was a valuable and important skill around the manor, or that a dovecote was a valued food resource...but I didn't know that, and was certainly never taught any such things.</p><p> </p><p>I certainly didn't have any idea how to translate the granite quarries for one of my PCs lands into in-game income, or how his estate <em>actually worked</em>. MME is wonderful for this. Undertanding (and I mean really understanding) the guild system, the differences between different types of guilds and their places in society, the system of land distrbution and investment....discussion of these factors in terms of a gameworld was invaluable information for me.</p><p> </p><p>One thing that always bothered me about a typical D&D game is how two-dimensional the world appears to actually be. Players enter a village, go to a tavern, travel to a dungeon, return to a village or town and magically sell the wealth of a small nation in treasure, and so on. The motivations of the villagers, the social, econonmic and political structure behind the village and a host of other factors were missing for my verisimilitude. </p><p> </p><p>WS: MME isn't the <strong>only</strong> way to run a game...but it <strong>is</strong> a wonderful way to integrate such elements if you desire. It's game elements are low-key, to be sure, and if you're looking for a high 'crunch' factor, you won't find it here. The economic simulator is worth the price of entry alone, however, and the focus on gaming is priceless. Sure, I could get the same information from reading some dry 800-page tome on peasant life in the Rhein River Valley...but not as readable, not focused on gaming and not with actual open-content gaming material included.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1130163, member: 151"] Well, speaking for myself, I loved the book. It fleshed out the medieval period in a way that no previous source had. Some of the information was known to me, but a lot of it was not. I didn't know about the peasant legal and political systems that existed outside of the main feudal caste system, for example, or many of the roles of an individual noble's retinue. Maybe it was common knowledge that bee-keeping was a valuable and important skill around the manor, or that a dovecote was a valued food resource...but I didn't know that, and was certainly never taught any such things. I certainly didn't have any idea how to translate the granite quarries for one of my PCs lands into in-game income, or how his estate [i]actually worked[/i]. MME is wonderful for this. Undertanding (and I mean really understanding) the guild system, the differences between different types of guilds and their places in society, the system of land distrbution and investment....discussion of these factors in terms of a gameworld was invaluable information for me. One thing that always bothered me about a typical D&D game is how two-dimensional the world appears to actually be. Players enter a village, go to a tavern, travel to a dungeon, return to a village or town and magically sell the wealth of a small nation in treasure, and so on. The motivations of the villagers, the social, econonmic and political structure behind the village and a host of other factors were missing for my verisimilitude. WS: MME isn't the [b]only[/b] way to run a game...but it [b]is[/b] a wonderful way to integrate such elements if you desire. It's game elements are low-key, to be sure, and if you're looking for a high 'crunch' factor, you won't find it here. The economic simulator is worth the price of entry alone, however, and the focus on gaming is priceless. Sure, I could get the same information from reading some dry 800-page tome on peasant life in the Rhein River Valley...but not as readable, not focused on gaming and not with actual open-content gaming material included. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sell me on "Magical Medieval Society" WE
Top