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<blockquote data-quote="Tales and Chronicles" data-source="post: 8144296" data-attributes="member: 6871653"><p>I have a table of 8 players, so there's that. 2-3 of them are more invested players: they are ardent CR fans, they mostly know when new stuff is published and the new player options and know how to build their PC. The rest are more casual, but pretty intense roleplayers (often more than the ones that are mechanically savvy). I help them creating the fiction they imagined for their character concept: they tell me want they want and I build their character sheet for them (I dont mind it). </p><p></p><p>Most of them dont care much for politic, nor deep intrigue. They love railroads, so having just the right amount of ''emptiness'' in the setting is paramount: I cant leave them in a hexcrawl and say ''go live your adventuring life, the world is your canvas''. </p><p></p><p>They dont really care for the higher powers, such as gods or big players in the shadows, they are deeply involved with the local characters though. I started them with Beyond the Wall and Other Adventures, so the concept of local involvement is integral to their understanding of D&D. ie: In Tyranny of Dragons, they dont give a hoot about the fact that a cult is trying to take over the world by summoning an evil dragon goddess. They will barge through the adventure to bash the skulls of Tiamat because her cult trashed their village at the start, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>One thing this group does well though is horror or immersion in stressful events. I will need to play them through CoS one day because I know they'll be the right group for it. They are big fan of Stranger Things and other ''kids of bikes'' concept.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8144296, member: 6871653"] I have a table of 8 players, so there's that. 2-3 of them are more invested players: they are ardent CR fans, they mostly know when new stuff is published and the new player options and know how to build their PC. The rest are more casual, but pretty intense roleplayers (often more than the ones that are mechanically savvy). I help them creating the fiction they imagined for their character concept: they tell me want they want and I build their character sheet for them (I dont mind it). Most of them dont care much for politic, nor deep intrigue. They love railroads, so having just the right amount of ''emptiness'' in the setting is paramount: I cant leave them in a hexcrawl and say ''go live your adventuring life, the world is your canvas''. They dont really care for the higher powers, such as gods or big players in the shadows, they are deeply involved with the local characters though. I started them with Beyond the Wall and Other Adventures, so the concept of local involvement is integral to their understanding of D&D. ie: In Tyranny of Dragons, they dont give a hoot about the fact that a cult is trying to take over the world by summoning an evil dragon goddess. They will barge through the adventure to bash the skulls of Tiamat because her cult trashed their village at the start, though. :P One thing this group does well though is horror or immersion in stressful events. I will need to play them through CoS one day because I know they'll be the right group for it. They are big fan of Stranger Things and other ''kids of bikes'' concept. [/QUOTE]
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