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Sell me on: Midgard by Kobold Press
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<blockquote data-quote="terraleon" data-source="post: 8145097" data-attributes="member: 54304"><p>They may or may not really dig <em>Wrath of the River King </em>and <em>Courts of the Shadowfey</em>-- both have some social/politicking elements to them, but they're about saving Zobeck from the machinations of faerie lords who want to enforce strange faerie rule over the otherwise fantasy-mundane city and area (for values of wizard community colleges, steamworker guilds, and vampire kingdoms).</p><p></p><p>Midgard also has one of the biggest catalogues of small adventures, modules, and then bigger adventure arcs (~60 warlock "lairs" good for a night or two, six anthologies of the same (Prepared! 1 & 2, Towers, various "X Lairs" books (Eldritch, Margreve, Underworld...) depending, easily ~12 "modules" good for 3-4 sessions (Midgard Sagas, Last Gasp, Tomb of Tiberesh, Sanctuary of Belches, Streets of Zobeck...), and at least two big arcs-- Empire of the Ghouls, and Tales of the Old Margreve (although you have to massage Margreve a little to link them together...not much, though)</p><p></p><p>That's a lot of your work done for you, enough to keep a game running for years without being too taxing on you.</p><p></p><p>I'm definitely biased, though, I have helped write a lot for it over the years.</p><p></p><p>-Ben.</p></blockquote><p></p>
[QUOTE="terraleon, post: 8145097, member: 54304"] They may or may not really dig [I]Wrath of the River King [/I]and [I]Courts of the Shadowfey[/I]-- both have some social/politicking elements to them, but they're about saving Zobeck from the machinations of faerie lords who want to enforce strange faerie rule over the otherwise fantasy-mundane city and area (for values of wizard community colleges, steamworker guilds, and vampire kingdoms). Midgard also has one of the biggest catalogues of small adventures, modules, and then bigger adventure arcs (~60 warlock "lairs" good for a night or two, six anthologies of the same (Prepared! 1 & 2, Towers, various "X Lairs" books (Eldritch, Margreve, Underworld...) depending, easily ~12 "modules" good for 3-4 sessions (Midgard Sagas, Last Gasp, Tomb of Tiberesh, Sanctuary of Belches, Streets of Zobeck...), and at least two big arcs-- Empire of the Ghouls, and Tales of the Old Margreve (although you have to massage Margreve a little to link them together...not much, though) That's a lot of your work done for you, enough to keep a game running for years without being too taxing on you. I'm definitely biased, though, I have helped write a lot for it over the years. -Ben. [/QUOTE]
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