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Sell me on (or out) Traveller
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<blockquote data-quote="bloodtide" data-source="post: 8963108" data-attributes="member: 6684958"><p>Traveller is a space-opera game with a slight flavour of hard sci-fi. It's a bit gear-headed, so if you're that way inclined you might enjoy this aspect. A typical Traveller campaign will feature a small party of adventurers doing odd jobs of dubious legality. The Traveller party may or may not have a small starship of their own - it could be a small trading ship, a scout ship on loan from the service or some other vessel. It is rumoured that <em>Firefly</em> is based (at least to some extent) on a Traveller campaign that Joss Whedon played in when he was younger.</p><p></p><p>The most distinct element is the character creation process, where players roll up characters by setting them on four year career terms to gain resources while also defining elements of their back stories. A character might have served some time in the military then signed up to joint the scout service before trying their hand at being a space merchant. This process encourages a risk vs. reward behavior, as every term runs the risk of the character dying during character creation. The process also makes characters that stand as a huge contrast to their <em>D&D</em> contemporaries. Rather than young, inexperienced heroes hoping to become legends and gods, <em>Traveller</em> protagonists are middle-aged, well versed in the skills they needed to survive, and working class heroes just trying to keep the lights on.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8963108, member: 6684958"] Traveller is a space-opera game with a slight flavour of hard sci-fi. It's a bit gear-headed, so if you're that way inclined you might enjoy this aspect. A typical Traveller campaign will feature a small party of adventurers doing odd jobs of dubious legality. The Traveller party may or may not have a small starship of their own - it could be a small trading ship, a scout ship on loan from the service or some other vessel. It is rumoured that [I]Firefly[/I] is based (at least to some extent) on a Traveller campaign that Joss Whedon played in when he was younger. The most distinct element is the character creation process, where players roll up characters by setting them on four year career terms to gain resources while also defining elements of their back stories. A character might have served some time in the military then signed up to joint the scout service before trying their hand at being a space merchant. This process encourages a risk vs. reward behavior, as every term runs the risk of the character dying during character creation. The process also makes characters that stand as a huge contrast to their [I]D&D[/I] contemporaries. Rather than young, inexperienced heroes hoping to become legends and gods, [I]Traveller[/I] protagonists are middle-aged, well versed in the skills they needed to survive, and working class heroes just trying to keep the lights on. [/QUOTE]
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