Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sell Me on OSE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8716120" data-attributes="member: 2209"><p>1 Be aware that there are not a lot of default mechanics for things like social interactions, mostly just the reaction roll and charisma adjustments to that roll. Be ready to roleplay interactions and have NPCs/monsters make reactions as seems reasonable for those specific NPCs and the specifics in the situation.</p><p></p><p>2 Be ready to describe things evocatively and make judgment calls. A lot of old school play was skilled play about players coming up with solutions based on descriptions rather than having characters designed mechanically well for the situation. Often this meant resolving things with no die rolls at all but based on a player's description of their actions and the DM's knowledge of the situation and the DM's conception of what seems reasonable. </p><p></p><p>3 Be aware of the fragility of characters. Death at 0 hp. Save or Die. Low hp for a long while. Few healing resources.</p><p></p><p>4 Be aware of the low resources, particularly at low level. Poor chances to hit, really low percentage thief skills, limited one shot spells per day.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8716120, member: 2209"] 1 Be aware that there are not a lot of default mechanics for things like social interactions, mostly just the reaction roll and charisma adjustments to that roll. Be ready to roleplay interactions and have NPCs/monsters make reactions as seems reasonable for those specific NPCs and the specifics in the situation. 2 Be ready to describe things evocatively and make judgment calls. A lot of old school play was skilled play about players coming up with solutions based on descriptions rather than having characters designed mechanically well for the situation. Often this meant resolving things with no die rolls at all but based on a player's description of their actions and the DM's knowledge of the situation and the DM's conception of what seems reasonable. 3 Be aware of the fragility of characters. Death at 0 hp. Save or Die. Low hp for a long while. Few healing resources. 4 Be aware of the low resources, particularly at low level. Poor chances to hit, really low percentage thief skills, limited one shot spells per day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Sell Me on OSE
Top