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<blockquote data-quote="MortonStromgal" data-source="post: 5132492" data-attributes="member: 76231"><p>I'll clarify a couple of the 3.X dislikes</p><p></p><p>Concerning The Magic System = The crossbow problem & the not being able to cast magic missile again even though I have 3rd level spell like fireball still ready (cant I just cast 3 magic missiles instead or something?). Also I dislike the memorizing the spells ahead of time so I avoided classes that had to do that. </p><p></p><p>Concerning Levels = I dislike instantly better, much prefer skill systems where you get better at one thing at a time rather than waiting for a new level. Part of this is also hit points increasing. </p><p></p><p>I understand both these things are innately D&D and not likely to change. I'm looking for can the good stuff outweigh the bad stuff.</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5132492, member: 76231"] I'll clarify a couple of the 3.X dislikes Concerning The Magic System = The crossbow problem & the not being able to cast magic missile again even though I have 3rd level spell like fireball still ready (cant I just cast 3 magic missiles instead or something?). Also I dislike the memorizing the spells ahead of time so I avoided classes that had to do that. Concerning Levels = I dislike instantly better, much prefer skill systems where you get better at one thing at a time rather than waiting for a new level. Part of this is also hit points increasing. I understand both these things are innately D&D and not likely to change. I'm looking for can the good stuff outweigh the bad stuff. [/QUOTE]
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