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<blockquote data-quote="wayne62682" data-source="post: 5217594" data-attributes="member: 40455"><p>I've played 3.5 for around three years, 4E for a year and a half. My current group kind of dissolved late last year and we're looking at reforming it soon; my old DM suggested I give DMing a try. He played 2nd edition way back when, got 3rd but never played (felt cheated that 3.5 came out like just after he got the 3E books), and has DMed 4E. His wife, who also plays, has never played before and started with 4E when we began the last campaign. We have another player who has played 3.5E and I'm trying to get a fourth who also has 3.5E experience.</p><p></p><p>I suggested we try out Pathfinder, mainly because I absolutely <strong>love</strong> Paizo's adventure paths, and since I'm not a very creative person when it comes to adventure writing, having an entire campaign really appeals to me. Also, having played 4E I kind of miss the limitless flexibility of Pathfinder (don't get me wrong, I <em>like</em> 4E - I just miss having full flexibility to create exactly what I want via multiclassing and Prestige Classes, instead of picking some Paragon Path that kinda sorta maybe is what I want, but not entirely, just it's the closest thing). Also, 3.5 was a lot easier to balance for fewer than the recommended players; as I said we're looking at only 3, maybe 4 players (depending on if I can convince a friend to play again), and Pathfinder is designed for four while 4E is designed for five and really is less flexible when it comes to less players, since everything is based around a 5-man party with defined "roles" like WoW instances (and that's not a bad thing - I play WoW and love WoW and see the similarities, and appreciate them).</p><p></p><p>So, I'm asking you guys to "sell" Pathfinder to me, as a 4E and former 3.5E player. What's good about it? What's bad? What "bad" parts of 3.5 weren't touched, and what problems were really fixed and improved? Is it "difficult" for someone who is only familiar with 4E to pick up Pathfinder (I highly doubt it, just asking for clarity). How about for someone familiar with 3.5 (even lower learning curve, I'm assuming)?</p><p></p><p>In short, what makes Pathfinder a good choice? Assume I don't have my 3.5E splatbooks anymore (because I don't know where they are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) and would be ONLY using Pathfinder books, probably just the Core Rulebook for now (I saw some paperback optional rules that had some extra classes like a Swordmage-type thing, and a Swasbuckler that looked interesting too but want to limit things to start and not jump into 3.5 splatbook hell all over again)</p></blockquote><p></p>
[QUOTE="wayne62682, post: 5217594, member: 40455"] I've played 3.5 for around three years, 4E for a year and a half. My current group kind of dissolved late last year and we're looking at reforming it soon; my old DM suggested I give DMing a try. He played 2nd edition way back when, got 3rd but never played (felt cheated that 3.5 came out like just after he got the 3E books), and has DMed 4E. His wife, who also plays, has never played before and started with 4E when we began the last campaign. We have another player who has played 3.5E and I'm trying to get a fourth who also has 3.5E experience. I suggested we try out Pathfinder, mainly because I absolutely [b]love[/b] Paizo's adventure paths, and since I'm not a very creative person when it comes to adventure writing, having an entire campaign really appeals to me. Also, having played 4E I kind of miss the limitless flexibility of Pathfinder (don't get me wrong, I [i]like[/i] 4E - I just miss having full flexibility to create exactly what I want via multiclassing and Prestige Classes, instead of picking some Paragon Path that kinda sorta maybe is what I want, but not entirely, just it's the closest thing). Also, 3.5 was a lot easier to balance for fewer than the recommended players; as I said we're looking at only 3, maybe 4 players (depending on if I can convince a friend to play again), and Pathfinder is designed for four while 4E is designed for five and really is less flexible when it comes to less players, since everything is based around a 5-man party with defined "roles" like WoW instances (and that's not a bad thing - I play WoW and love WoW and see the similarities, and appreciate them). So, I'm asking you guys to "sell" Pathfinder to me, as a 4E and former 3.5E player. What's good about it? What's bad? What "bad" parts of 3.5 weren't touched, and what problems were really fixed and improved? Is it "difficult" for someone who is only familiar with 4E to pick up Pathfinder (I highly doubt it, just asking for clarity). How about for someone familiar with 3.5 (even lower learning curve, I'm assuming)? In short, what makes Pathfinder a good choice? Assume I don't have my 3.5E splatbooks anymore (because I don't know where they are :p) and would be ONLY using Pathfinder books, probably just the Core Rulebook for now (I saw some paperback optional rules that had some extra classes like a Swordmage-type thing, and a Swasbuckler that looked interesting too but want to limit things to start and not jump into 3.5 splatbook hell all over again) [/QUOTE]
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