Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell me on Pathfinder!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azgulor" data-source="post: 5218563" data-attributes="member: 14291"><p>Everyone's experiences are different, I suppose, but I haven't seen anything closely resembling this. Fighters got additional class features that make them more effective in combat, better feat options across all levels of play. CMB/CMD went a long way to making special manuevers more accessible.</p><p></p><p>Perhaps it's just a playstyle thing. I've seen more uses of special tactics as a result rather than fewer. However, my players are making those choices based on tactical relevance & the desire to do something cool. I've yet to see them calculate the odds before declaring an action. YMMV.</p><p></p><p>It's fascinating to me to see posts/threads arguing both sides of the issue at the same time (fighters got supe'd up/nerfed; wizards got nerf'd; clerics are better CODzillas/got nerfed...). The only thing I can take away from that is that all claims of brokeness have a <strong>really</strong> big subjective measurement component to them.</p><p></p><p>Taken as a whole, I'd say the following of Pathfinder:</p><p>1. It remains true to the core of 3.x gaming</p><p></p><p>2. It narrows the disparity amongst the classes.</p><p></p><p>3. It has a stated goal of only utilizing new base classes where necessary/appropriate rather than to drive splat books. It will be interesting to see the final product, but I'm anticipating that the Advanced Players Guide will provide enough variant class abilities that a lot of additional base classes will be rendered unnecessary.</p><p></p><p>4. Its existence is owed to the desire to preserve the Paizo business model of publishing adventures. Y'know, telling shared stories with the game? The reason everyone started playing in the first place! </p><p></p><p>Game mechanics without role-playing, adventures, and settings are just an exercise in rolling dice and crunching numbers. Although I like my crunch as well as the next person, I think too many game companies forget this.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5218563, member: 14291"] Everyone's experiences are different, I suppose, but I haven't seen anything closely resembling this. Fighters got additional class features that make them more effective in combat, better feat options across all levels of play. CMB/CMD went a long way to making special manuevers more accessible. Perhaps it's just a playstyle thing. I've seen more uses of special tactics as a result rather than fewer. However, my players are making those choices based on tactical relevance & the desire to do something cool. I've yet to see them calculate the odds before declaring an action. YMMV. It's fascinating to me to see posts/threads arguing both sides of the issue at the same time (fighters got supe'd up/nerfed; wizards got nerf'd; clerics are better CODzillas/got nerfed...). The only thing I can take away from that is that all claims of brokeness have a [B]really[/B] big subjective measurement component to them. Taken as a whole, I'd say the following of Pathfinder: 1. It remains true to the core of 3.x gaming 2. It narrows the disparity amongst the classes. 3. It has a stated goal of only utilizing new base classes where necessary/appropriate rather than to drive splat books. It will be interesting to see the final product, but I'm anticipating that the Advanced Players Guide will provide enough variant class abilities that a lot of additional base classes will be rendered unnecessary. 4. Its existence is owed to the desire to preserve the Paizo business model of publishing adventures. Y'know, telling shared stories with the game? The reason everyone started playing in the first place! Game mechanics without role-playing, adventures, and settings are just an exercise in rolling dice and crunching numbers. Although I like my crunch as well as the next person, I think too many game companies forget this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell me on Pathfinder!
Top