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<blockquote data-quote="IronWolf" data-source="post: 5317887" data-attributes="member: 21076"><p>I play Pathfinder as I enjoyed the spot that 3.5 hit. I felt like characters could be tailored as one wanted for the most part and it felt like D&D with several options. </p><p></p><p>I did not go to 4e as it seemed to be that it drifted too far away from D&D's roots. Just my opinion of course, that isn't to say it is a bad game, it just didn't fit my idea of what D&D should be like.</p><p></p><p>Now for all the things I liked about 3.5 all the options and splat books did finally start to become unwieldy to me. So Pathfinder acted as sort of a clean slate and fresh beginning while maintaining the feel of D&D to me.</p><p></p><p></p><p></p><p>Think of it as D&D 3.75. A lot of subtle changes in feats, spells and such. They consolidated skills, made some tweaks to skill points and how they function when you take a class skill. Subtle changes, but changes.</p><p></p><p>They moved to a Combat Maneuver Bonus and Combat Maneuver Defense system for a large number of the special attacks to help lessen some of the confusion surrounding such special attacks.</p><p></p><p>Character class wise they boosted some classes and tweaked some others down just a bit. They worked to remove dead levels in character classes making going 20 levels in a class more attractive in some cases.</p><p></p><p>I am sure there are more that I am overlooking, but those are a few off the top of my head.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5317887, member: 21076"] I play Pathfinder as I enjoyed the spot that 3.5 hit. I felt like characters could be tailored as one wanted for the most part and it felt like D&D with several options. I did not go to 4e as it seemed to be that it drifted too far away from D&D's roots. Just my opinion of course, that isn't to say it is a bad game, it just didn't fit my idea of what D&D should be like. Now for all the things I liked about 3.5 all the options and splat books did finally start to become unwieldy to me. So Pathfinder acted as sort of a clean slate and fresh beginning while maintaining the feel of D&D to me. Think of it as D&D 3.75. A lot of subtle changes in feats, spells and such. They consolidated skills, made some tweaks to skill points and how they function when you take a class skill. Subtle changes, but changes. They moved to a Combat Maneuver Bonus and Combat Maneuver Defense system for a large number of the special attacks to help lessen some of the confusion surrounding such special attacks. Character class wise they boosted some classes and tweaked some others down just a bit. They worked to remove dead levels in character classes making going 20 levels in a class more attractive in some cases. I am sure there are more that I am overlooking, but those are a few off the top of my head. [/QUOTE]
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