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<blockquote data-quote="Jeff Wilder" data-source="post: 5323605" data-attributes="member: 5122"><p>I like every change made by Pathfinder to the 3.5 rules, with the following almost insignificant exceptions:</p><p></p><p>(1) The overdone power-up of the rogue. Hit points, skill points, skill consolidation, talents, increased damage, sneak attack almost everything ... the rogue made out like a bandit. (Hee hee hee.) It was a little too much, IMO.</p><p></p><p>(2) Skill consolidation choices, which seem to be based on a schizophrenic switching between valuation of skills based on "utility," "realism," and "playability." The worst offenders:</p><p></p><p> (a) Creation of super-skills like Perception, Stealth, and Acrobatics (all of which, naturally, are on the rogue list).</p><p></p><p> (b) Meanwhile, leaving staple fighter-type skills like Climb and Swim their own (incredibly weak) skills, and removing Jump from the fighter's list entirely (since it's not in Acrobatics). All three of these should have been combined into Athletics.</p><p></p><p> (c) Several other skills that are simply too weak to stand on their own with anything approaching equal value to the super-skills.</p><p></p><p>(Note: I'm not arguing against skill consolidation. I'm arguing that it should have been done in an even-handed way, using "playability and balance," rather than choosing to make the decision skill-by-skill on different criteria.)</p><p></p><p>And that's it. Those extremely minor things are the only changes Pathfinder made that I don't like, and given what a persnickety bastard I am, that's really saying something.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5323605, member: 5122"] I like every change made by Pathfinder to the 3.5 rules, with the following almost insignificant exceptions: (1) The overdone power-up of the rogue. Hit points, skill points, skill consolidation, talents, increased damage, sneak attack almost everything ... the rogue made out like a bandit. (Hee hee hee.) It was a little too much, IMO. (2) Skill consolidation choices, which seem to be based on a schizophrenic switching between valuation of skills based on "utility," "realism," and "playability." The worst offenders: (a) Creation of super-skills like Perception, Stealth, and Acrobatics (all of which, naturally, are on the rogue list). (b) Meanwhile, leaving staple fighter-type skills like Climb and Swim their own (incredibly weak) skills, and removing Jump from the fighter's list entirely (since it's not in Acrobatics). All three of these should have been combined into Athletics. (c) Several other skills that are simply too weak to stand on their own with anything approaching equal value to the super-skills. (Note: I'm not arguing against skill consolidation. I'm arguing that it should have been done in an even-handed way, using "playability and balance," rather than choosing to make the decision skill-by-skill on different criteria.) And that's it. Those extremely minor things are the only changes Pathfinder made that I don't like, and given what a persnickety bastard I am, that's really saying something. [/QUOTE]
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