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Sell me on Psionics
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<blockquote data-quote="The_Ditto" data-source="post: 3248692" data-attributes="member: 30566"><p>Indeed why not? and once you realize wizard's and clerics are quite capable of the same thing, you realize that the "nova" is not a uniquely psionic thing ...</p><p></p><p>True, it might be a bit easier for the novice to implement using psionics ... but that doesn't mean it doesn't exist in arcane/divine.</p><p></p><p>I've seen it said before elsewhere: Psionics = nova for dummies ... arcane/divine = nova for the experienced ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Fair enough .. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>to kaomera:</p><p></p><p>I'd recommend 3.5 psionics .... </p><p>I played in the old 1st ed psionics ... it was crap ...</p><p>I never really touched on the 2nd ed psionics .. so no comment.</p><p>I played with the 3rd ed psionics .. it was crappier than crap.</p><p>I'm still playing with 3.5 psionics, and I just love it ... I was routinely a wizard player, and since psionics, I haven't gone back .. I find psionics easier to use (hence less time number crunching, memorizing spells, planning, etc. and more time <strong>playing</strong> ... I play D&D for enjoyment not to torture myself in memorization techniques ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p>I find it (overall) more balanced than arcane/divine ....</p><p>True, there are a couple "problematic" powers ... keep in mind, there are definitely more than a few "problematic" spells as well ... so as a DM, it's up to you to keep things in check .. for both psionics and for arcane/divine ... if you see a problem spell/power .. it's your call to modify/ban it if you find it unbalancing to your campaign.</p><p></p><p>Using psionics = magic is purely for balance reasons. If you use any other method, you give a bit more "power" to the psionics in certain situations .. (and vice versa to arcane/divine in certain situations) ... so caution must be taken.</p><p>Ask yourself this .. how does arcane/divine magic interact in your game? Why should psionics be *that* different? If you want psionics to act differently, I'd recommend you do the same for arcane/divine ... (good luck on that .. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The last campaign I played in, we used the semi-different option ... basically:</p><p>SR = PR - 10</p><p>PR = SR - 10</p><p>So if a Dragon was listed with SR 25 ... it also had PR 15 ... true, it was more susceptible to psionics .... but then again, it could also punch through psionic defences (ie PR) easier .. since the target it's hitting (say PR 20) only had SR of 10 ... </p><p></p><p>So it's an affect that goes both ways .... depends on your targets.</p><p></p><p>In our group (Druid, Wizard and Wilder) ... when we came across a high SR foe, the Wilder (me) stepped up to the plate ... but when we hit a high PR foe (ie psionic foe), the Wilder stepped back, and the Druid and Wizard mopped up ... </p><p></p><p>That's just team work ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>You'll also want to ask yourself how common psionics will be ... if it's not common, you may not even allow players to take it ... at least not without good reason or something .... it's your campaign, your choices ... </p><p></p><p>The current campaign I'm playing in, I'm playing a Xeph (psionic race), but nobody has any psionic classes - basically on request by the DM .. he didn't want everyone diving into psionic stuff right away. I did ask - and he agreed - to let me take a Psion (Nomad) as a cohort at level 6 ... so we'll get our psionics eased in a bit ... but it's not going to be the driving force of the party ... </p><p></p><p>Set your limits, stick with them ... psionics is easy to work into any campaign ... flavour wise and mechanically ... don't be afraid of it just because it's different.</p><p></p><p>Psionics is not more powerful than arcane.</p><p>Arcane is not more powerful than divine.</p><p>Divine is not more powerful than psionics.</p><p>Divine is not more powerful than arcane.</p><p>... etc.</p><p>They are all "different" .. that's all ... and different does not mean "more powerful" or broken ..</p><p></p><p>Cheers!! </p><p>And good luck!</p></blockquote><p></p>
[QUOTE="The_Ditto, post: 3248692, member: 30566"] Indeed why not? and once you realize wizard's and clerics are quite capable of the same thing, you realize that the "nova" is not a uniquely psionic thing ... True, it might be a bit easier for the novice to implement using psionics ... but that doesn't mean it doesn't exist in arcane/divine. I've seen it said before elsewhere: Psionics = nova for dummies ... arcane/divine = nova for the experienced ... ;) Fair enough .. :cool: to kaomera: I'd recommend 3.5 psionics .... I played in the old 1st ed psionics ... it was crap ... I never really touched on the 2nd ed psionics .. so no comment. I played with the 3rd ed psionics .. it was crappier than crap. I'm still playing with 3.5 psionics, and I just love it ... I was routinely a wizard player, and since psionics, I haven't gone back .. I find psionics easier to use (hence less time number crunching, memorizing spells, planning, etc. and more time [b]playing[/b] ... I play D&D for enjoyment not to torture myself in memorization techniques ... :p ) I find it (overall) more balanced than arcane/divine .... True, there are a couple "problematic" powers ... keep in mind, there are definitely more than a few "problematic" spells as well ... so as a DM, it's up to you to keep things in check .. for both psionics and for arcane/divine ... if you see a problem spell/power .. it's your call to modify/ban it if you find it unbalancing to your campaign. Using psionics = magic is purely for balance reasons. If you use any other method, you give a bit more "power" to the psionics in certain situations .. (and vice versa to arcane/divine in certain situations) ... so caution must be taken. Ask yourself this .. how does arcane/divine magic interact in your game? Why should psionics be *that* different? If you want psionics to act differently, I'd recommend you do the same for arcane/divine ... (good luck on that .. ;) ) The last campaign I played in, we used the semi-different option ... basically: SR = PR - 10 PR = SR - 10 So if a Dragon was listed with SR 25 ... it also had PR 15 ... true, it was more susceptible to psionics .... but then again, it could also punch through psionic defences (ie PR) easier .. since the target it's hitting (say PR 20) only had SR of 10 ... So it's an affect that goes both ways .... depends on your targets. In our group (Druid, Wizard and Wilder) ... when we came across a high SR foe, the Wilder (me) stepped up to the plate ... but when we hit a high PR foe (ie psionic foe), the Wilder stepped back, and the Druid and Wizard mopped up ... That's just team work ... :D You'll also want to ask yourself how common psionics will be ... if it's not common, you may not even allow players to take it ... at least not without good reason or something .... it's your campaign, your choices ... The current campaign I'm playing in, I'm playing a Xeph (psionic race), but nobody has any psionic classes - basically on request by the DM .. he didn't want everyone diving into psionic stuff right away. I did ask - and he agreed - to let me take a Psion (Nomad) as a cohort at level 6 ... so we'll get our psionics eased in a bit ... but it's not going to be the driving force of the party ... Set your limits, stick with them ... psionics is easy to work into any campaign ... flavour wise and mechanically ... don't be afraid of it just because it's different. Psionics is not more powerful than arcane. Arcane is not more powerful than divine. Divine is not more powerful than psionics. Divine is not more powerful than arcane. ... etc. They are all "different" .. that's all ... and different does not mean "more powerful" or broken .. Cheers!! And good luck! [/QUOTE]
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