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Sell me on Psionics
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<blockquote data-quote="Nifft" data-source="post: 3249221" data-attributes="member: 6562"><p>Well... Wizards have spell slots other than 3rd and 5th.</p><p></p><p>Let's add in his Scorching Ray slots and his Empowered Scorching Ray slots. (10th level is perfectly sub-optimal, right? He won't get his third ray until 11th level, and then those numbers will jump by +50%.) Let's throw in four <em>magic missile</em> spells, too.</p><p></p><p>3 x 4th level = 3 * (6d6 * 2) = 3 * 42 = 126</p><p>4 x 2nd level = 4 * (4d6 * 2) = 4 * 28 = 112</p><p>4 x 1st level = 4 * (5d4+5) = 4 * 18.5 = 74</p><p>----</p><p>Total: 556</p><p></p><p>So... the Wizard does more damage than the Nova Psion, but less than the conservative Psion. (And total damage is NOT the Wizard's strong point. That award goes to the Sorcerer. Also, the Sorcerer's flexible spellcasting and flexibility with metamagic allow him to actually do this, while a Wizard would be frankly insane to pick his spells this way.)</p><p></p><p>Note also that <em>energy missile</em> has very strict targeting requirements -- it could damage your five foes if they were all within 15 feet of each other, but how likely is that? In practice, it's a two target power. <em>Fireball</em> does much better damage against swarms, crowds and formations. (There's a Psi equivalent of <em>fireball</em>, but it's 4th level and Kinetecist-exclusive.)</p><p></p><p>Finally, <em>fireball</em> is a Long-range area effect while <em>energy missile</em> is a Close-range limited target power. Hard to complain that <em>energy missile</em> does more damage, since it targets fewer enemies, at a much closer range.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3249221, member: 6562"] Well... Wizards have spell slots other than 3rd and 5th. Let's add in his Scorching Ray slots and his Empowered Scorching Ray slots. (10th level is perfectly sub-optimal, right? He won't get his third ray until 11th level, and then those numbers will jump by +50%.) Let's throw in four [i]magic missile[/i] spells, too. 3 x 4th level = 3 * (6d6 * 2) = 3 * 42 = 126 4 x 2nd level = 4 * (4d6 * 2) = 4 * 28 = 112 4 x 1st level = 4 * (5d4+5) = 4 * 18.5 = 74 ---- Total: 556 So... the Wizard does more damage than the Nova Psion, but less than the conservative Psion. (And total damage is NOT the Wizard's strong point. That award goes to the Sorcerer. Also, the Sorcerer's flexible spellcasting and flexibility with metamagic allow him to actually do this, while a Wizard would be frankly insane to pick his spells this way.) Note also that [i]energy missile[/i] has very strict targeting requirements -- it could damage your five foes if they were all within 15 feet of each other, but how likely is that? In practice, it's a two target power. [i]Fireball[/i] does much better damage against swarms, crowds and formations. (There's a Psi equivalent of [i]fireball[/i], but it's 4th level and Kinetecist-exclusive.) Finally, [i]fireball[/i] is a Long-range area effect while [i]energy missile[/i] is a Close-range limited target power. Hard to complain that [i]energy missile[/i] does more damage, since it targets fewer enemies, at a much closer range. Cheers, -- N [/QUOTE]
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