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Sell me on Psionics
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<blockquote data-quote="KarinsDad" data-source="post: 3250464" data-attributes="member: 2011"><p>The only one from SC that I know of that allows for multiple energy types is Energy Spheres.</p><p></p><p>It does set damage, so it cannot be Empowered. It is 4th level, so it cannot be used in lower level slots. It does 25 points of damage at 7th level, 50 at 10th, 75 at 15th, and 100 at 20th. Each sphere hits a single creature, so 100 points on 1 creature or 20 points on 5 creatures at 20th level (or some other such combo). It is close range. Energy Missile is medium range.</p><p></p><p>It also acts as Energy Resistance for the same amount for one round per level if a given sphere is not used offensively.</p><p></p><p>And against many higher level creatures, they will be immune or resistant to one or more of the energy types since the caster gets one of each energy type. So, the caster cannot choose an Energy type for all spheres that he knows will affect a given creature (e.g. with a Knowledge check), he is stuck with a sphere of each energy type.</p><p></p><p>Energy Missile can do more damage than this on 5 creatures at 5th level. I hardly consider this a Nova advantage for Wizards or Sorcerers.</p><p></p><p></p><p>Having a spell that allows a 20th level Wizard to do less damage than a 5th level Psion does not support the "Wizards can Nova too" POV.</p><p></p><p></p><p>Btw, Energy Spheres is semi-ok as a defensive spell. Use it to protect the caster from all energy attacks until the end of the battle and then use all 5 spheres offensively to polish off the last few attackers.</p><p></p><p>But as an offensive spell it's pretty lame. It takes two rounds to do damage (one to cast and one to fire off the spheres) and it is basically single target if the caster wants to do serious damage (or weaker against multiple targets).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3250464, member: 2011"] The only one from SC that I know of that allows for multiple energy types is Energy Spheres. It does set damage, so it cannot be Empowered. It is 4th level, so it cannot be used in lower level slots. It does 25 points of damage at 7th level, 50 at 10th, 75 at 15th, and 100 at 20th. Each sphere hits a single creature, so 100 points on 1 creature or 20 points on 5 creatures at 20th level (or some other such combo). It is close range. Energy Missile is medium range. It also acts as Energy Resistance for the same amount for one round per level if a given sphere is not used offensively. And against many higher level creatures, they will be immune or resistant to one or more of the energy types since the caster gets one of each energy type. So, the caster cannot choose an Energy type for all spheres that he knows will affect a given creature (e.g. with a Knowledge check), he is stuck with a sphere of each energy type. Energy Missile can do more damage than this on 5 creatures at 5th level. I hardly consider this a Nova advantage for Wizards or Sorcerers. Having a spell that allows a 20th level Wizard to do less damage than a 5th level Psion does not support the "Wizards can Nova too" POV. Btw, Energy Spheres is semi-ok as a defensive spell. Use it to protect the caster from all energy attacks until the end of the battle and then use all 5 spheres offensively to polish off the last few attackers. But as an offensive spell it's pretty lame. It takes two rounds to do damage (one to cast and one to fire off the spheres) and it is basically single target if the caster wants to do serious damage (or weaker against multiple targets). [/QUOTE]
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