Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell me on Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 3250860" data-attributes="member: 9254"><p>I like psionics for plot reasons. In many campaigns arcane magic is controlled by the gods (The Weave in FR, Moons in DL, etc). Gods can withhold power from the mortal races at will. Matter of fact, somatic, material, and verbal components are things the gods taught to make magic easier to use at the cost of being easy to stop. </p><p></p><p>Psionics, however, is magic originating within mortals themselves. The gods can interfere with it (global anti-psionic field) but it is so much effort the gods don't do it. Instead the divinities work through their mortal intermediaries. Psionicists are mistrusted, often represented as witches or warlocks ("Godless magic!"), and the priests and wizards tend to bring what political pressure they have to drive them out. </p><p></p><p>They are outcasts who portray themselves as sorcerors, or even go whole hog as warlocks and witches who gained their power from nefarious sources, rather than reveal their true source of power. Remote pocket communities train their offspring in the mental arts and long for the day they are in such numbers that they cannot be supressed anymore. </p><p></p><p>The XPH psionic mechanics are one way to implement the growth of thematic powers that some systems had in spell-chains. It works out well for characters who are going to have a distinctive theme. Psi-warriors fit in pretty easily as a self-augmenting fighter/caster class. They can always use feats to pick up powers not on their list later.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3250860, member: 9254"] I like psionics for plot reasons. In many campaigns arcane magic is controlled by the gods (The Weave in FR, Moons in DL, etc). Gods can withhold power from the mortal races at will. Matter of fact, somatic, material, and verbal components are things the gods taught to make magic easier to use at the cost of being easy to stop. Psionics, however, is magic originating within mortals themselves. The gods can interfere with it (global anti-psionic field) but it is so much effort the gods don't do it. Instead the divinities work through their mortal intermediaries. Psionicists are mistrusted, often represented as witches or warlocks ("Godless magic!"), and the priests and wizards tend to bring what political pressure they have to drive them out. They are outcasts who portray themselves as sorcerors, or even go whole hog as warlocks and witches who gained their power from nefarious sources, rather than reveal their true source of power. Remote pocket communities train their offspring in the mental arts and long for the day they are in such numbers that they cannot be supressed anymore. The XPH psionic mechanics are one way to implement the growth of thematic powers that some systems had in spell-chains. It works out well for characters who are going to have a distinctive theme. Psi-warriors fit in pretty easily as a self-augmenting fighter/caster class. They can always use feats to pick up powers not on their list later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sell me on Psionics
Top