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Sell me on Psionics
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3251511" data-attributes="member: 19675"><p>Divine magic is about religion & assistance from more powerful beings. Arcane magic is kind of like science, and is about uncovering or developing an innate understanding of the underpinnings of reality and fiddling with them.</p><p></p><p>Incarnum & ToM stuff are mainly variations of one or the other of the above, drawn from other iconic forms of legendary magic.</p><p></p><p>Psionics though, for the most part, is about the self- there are few psionic buffs that can target other PCs. The Psionic PC looks into himself to find power, then releases it in various ways.</p><p></p><p></p><p></p><p>I believe it was Crothian who once suggested that you could minimize munchkin-y-ness by having everyone design a PC and pass it one seat to the right on the first night of the campaign. This might work better if it were a one-shot or otherwise limited run.</p><p></p><p>In your situation, let your people design the PCs, then make them pass one seat to the right. Give them 30 minutes or so to familiarize themselves with the new PC- maybe even let them tweek them a little- and start play...</p><p></p><p></p><p></p><p>Well, besides the Tattoo magic I mentioned earlier, you could say that Psionics are only available to those who make a pact with an otherplanar being, perhaps a Far Realms type being. Or perhaps there is a special substance they must consume, like in the Classic Star Trek episode, "Plato's Children." Perhaps its just the truest form of "Ki mastery."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3251511, member: 19675"] Divine magic is about religion & assistance from more powerful beings. Arcane magic is kind of like science, and is about uncovering or developing an innate understanding of the underpinnings of reality and fiddling with them. Incarnum & ToM stuff are mainly variations of one or the other of the above, drawn from other iconic forms of legendary magic. Psionics though, for the most part, is about the self- there are few psionic buffs that can target other PCs. The Psionic PC looks into himself to find power, then releases it in various ways. I believe it was Crothian who once suggested that you could minimize munchkin-y-ness by having everyone design a PC and pass it one seat to the right on the first night of the campaign. This might work better if it were a one-shot or otherwise limited run. In your situation, let your people design the PCs, then make them pass one seat to the right. Give them 30 minutes or so to familiarize themselves with the new PC- maybe even let them tweek them a little- and start play... Well, besides the Tattoo magic I mentioned earlier, you could say that Psionics are only available to those who make a pact with an otherplanar being, perhaps a Far Realms type being. Or perhaps there is a special substance they must consume, like in the Classic Star Trek episode, "Plato's Children." Perhaps its just the truest form of "Ki mastery." [/QUOTE]
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